25 ::ll::TypedStorage<1, 1, bool> mIgnoreVisibility;
26 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionDistanceXZ;
27 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionDistanceY;
28 ::ll::TypedStorage<4, 4, float> mMaximumDistance;
29 ::ll::TypedStorage<4, 4, float> mMaximumFlee;
30 ::ll::TypedStorage<4, 4, float> mProbabilityPerStrength;
31 ::ll::TypedStorage<4, 4, float> mRiverSpeedModifier;
32 ::ll::TypedStorage<4, 4, float> mSprintDistance;
33 ::ll::TypedStorage<4, 4, float> mSprintSpeedModifier;
34 ::ll::TypedStorage<4, 4, float> mWalkSpeedModifier;
35 ::ll::TypedStorage<1, 1, bool> mRemoveTarget;
36 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEscapeTrigger;
37 ::ll::TypedStorage<8, 32, ::std::string> mSoundEvent;
38 ::ll::TypedStorage<4, 8, ::FloatRange> mSoundIntervalRange;
39 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mAvoidMobs;
52 MCAPI
static void buildSchema(
53 ::std::string
const& name,