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::ll::TypedStorage< 1, 1, bool > | mIgnoreVisibility |
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::ll::TypedStorage< 4, 4, int > | mAvoidTargetPositionDistanceXZ |
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::ll::TypedStorage< 4, 4, int > | mAvoidTargetPositionDistanceY |
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::ll::TypedStorage< 4, 4, float > | mMaximumDistance |
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::ll::TypedStorage< 4, 4, float > | mMaximumFlee |
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::ll::TypedStorage< 4, 4, float > | mProbabilityPerStrength |
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::ll::TypedStorage< 4, 4, float > | mRiverSpeedModifier |
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::ll::TypedStorage< 4, 4, float > | mSprintDistance |
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::ll::TypedStorage< 4, 4, float > | mSprintSpeedModifier |
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::ll::TypedStorage< 4, 4, float > | mWalkSpeedModifier |
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::ll::TypedStorage< 1, 1, bool > | mRemoveTarget |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnEscapeTrigger |
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::ll::TypedStorage< 8, 32, ::std::string > | mSoundEvent |
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::ll::TypedStorage< 4, 8, ::FloatRange > | mSoundIntervalRange |
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::ll::TypedStorage< 8, 24, ::std::vector<::MobDescriptor > > | mAvoidMobs |
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::ll::TypedStorage< 4, 4, int > | mPriority |
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::ll::TypedStorage< 4, 4, int > | mControlFlags |
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