LeviLamina
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EnderChestBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/ChestBlockActor.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
11class Player;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ~EnderChestBlockActor() /*override*/ = default;
20
21 // vIndex: 47
22 virtual void openBy(::Player& p) /*override*/;
23
24 // vIndex: 32
25 virtual bool canPushInItem(int, int, ::ItemStack const&) const /*override*/;
26
27 // vIndex: 33
28 virtual bool canPullOutItem(int, int, ::ItemStack const&) const /*override*/;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI void $openBy(::Player& p);
35
36 MCFOLD bool $canPushInItem(int, int, ::ItemStack const&) const;
37
38 MCFOLD bool $canPullOutItem(int, int, ::ItemStack const&) const;
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftableForFillingContainer();
45
47 // NOLINTEND
48};
Definition ChestBlockActor.h:32
Definition EnderChestBlockActor.h:14
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase()
static MCAPI void ** $vftableForFillingContainer()
Definition ItemStack.h:23
Definition Player.h:123