LeviLamina
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EnderChestBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/ChestBlockActor.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class ItemStack;
12class Player;
13// clang-format on
14
15class EnderChestBlockActor : public ::ChestBlockActor {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ~EnderChestBlockActor() /*override*/ = default;
20
21 virtual void openBy(::Player& p) /*override*/;
22
23 virtual bool canPushInItem(int, int, ::ItemStack const&) const /*override*/;
24
25 virtual bool canPullOutItem(int, int, ::ItemStack const&) const /*override*/;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI_C static ::std::unique_ptr<::EnderChestBlockActor> createEnderChestBlockEntity(::BlockPos const& pos);
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI void $openBy(::Player& p);
38
39 MCFOLD bool $canPushInItem(int, int, ::ItemStack const&) const;
40
41 MCFOLD bool $canPullOutItem(int, int, ::ItemStack const&) const;
42
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftableForFillingContainer();
50
52 // NOLINTEND
53};
Definition BlockPos.h:19
Definition EnderChestBlockActor.h:15
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase()
static MCAPI void ** $vftableForFillingContainer()
Definition ItemStack.h:26
Definition Player.h:125