LeviLamina
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ChestBlockActor Class Reference
Inheritance diagram for ChestBlockActor:

Classes

class  ChestCloser

Public Types

enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using Properties = ::Bedrock::EnumSet<::BlockActor::Property, 5>
using ItemList = ::std::vector<::ItemStack>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext = std::function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

virtual int getContainerSize () const
virtual int getMaxStackSize () const
virtual::std::string getName () const
virtual::ItemStack const & getItem (int slot) const
virtual void setItem (int slot, ::ItemStack const &item)
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
virtual void loadItems (::CompoundTag const &base, ::ILevel &level)
virtual void load (::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
virtual bool saveItems (::CompoundTag &base, ::SaveContext const &saveContext) const
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void tick (::BlockSource &region)
virtual void triggerEvent (int b0, int b1)
virtual void startOpen (::Actor &actor)
virtual void onRemoved (::BlockSource &region)
virtual void stopOpen (::Actor &actor)
virtual void onChanged (::BlockSource &region)
virtual void onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
virtual::BlockActor * getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
virtual int clearInventory (int resizeTo)
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual void onMove ()
virtual void onPlace (::BlockSource &region)
virtual void openBy (::Player &p)
virtual void setContainerChanged (int slot)
virtual bool canPushInItem (int, int, ::ItemStack const &) const
virtual bool canPullOutItem (int, int, ::ItemStack const &) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual void initializeContainerContents (::BlockSource &region)
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &region)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
virtual bool _canOpenThis (::BlockSource &region) const
virtual::AABB getObstructionAABB () const
virtual bool _detectEntityObstruction (::BlockSource &region) const
virtual::SharedTypes::Legacy::LevelSoundEvent getOpenSound () const
virtual::SharedTypes::Legacy::LevelSoundEvent getCloseSound () const
MCAPI ChestBlockActor (::BlockActorType type, ::BlockActorRendererId renderId, ::std::optional<::ChestType > chestType, ::BlockPos const &pos)
MCAPI void _closeChest (::BlockSource &region, ::Actor *actor)
MCAPI bool _detectBlockObstruction (::BlockSource &region) const
MCAPI void _pairWith (::ChestBlockActor *chest, ::BlockSource &region, bool isLead)
MCAPI bool _saveClientSideState (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void _tryToPairWith (::BlockSource &region, ::BlockPos const &position)
MCAPI void _unpair ()
MCAPI void _validatePairedChest (::BlockSource &region)
MCAPI bool canOpen (::BlockSource &region) const
MCAPI bool canPairWith (::BlockActor *entity, ::BlockSource &region)
MCAPI void forceCloseChest (::BlockSource &region)
MCAPI ::std::weak_ptr<::ChestBlockActor::ChestClosergetChestCloser (::Actor &closingActor)
MCAPI void pairWithLeadChest (::ChestBlockActor *leadChest, ::BlockSource &region)
MCAPI void playCloseSound (::BlockSource &region)
MCAPI void playOpenSound (::BlockSource &region)
MCAPI::ChestBlock const * tryGetChestBlock (::BlockSource const &region) const
MCAPI void unpair (::BlockSource &region)
MCAPI void * $ctor (::BlockActorType type, ::BlockActorRendererId renderId, ::std::optional<::ChestType > chestType, ::BlockPos const &pos)
MCAPI void $dtor ()
MCAPI int $getContainerSize () const
MCFOLD int $getMaxStackSize () const
MCAPI::std::string $getName () const
MCAPI::ItemStack const & $getItem (int slot) const
MCAPI void $setItem (int slot, ::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $serverInitItemStackIds (int containerSlot, int count, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI void $loadItems (::CompoundTag const &base, ::ILevel &level)
MCAPI void $load (::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $saveItems (::CompoundTag &base, ::SaveContext const &saveContext) const
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $tick (::BlockSource &region)
MCAPI void $triggerEvent (int b0, int b1)
MCAPI void $startOpen (::Actor &actor)
MCFOLD void $onRemoved (::BlockSource &region)
MCAPI void $stopOpen (::Actor &actor)
MCAPI void $onChanged (::BlockSource &region)
MCFOLD void $onNeighborChanged (::BlockSource &region, ::BlockPos const &position)
MCAPI::BlockActor * $getCrackEntity (::BlockSource &region, ::BlockPos const &pos)
MCAPI int $clearInventory (int resizeTo)
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCFOLD void $onMove ()
MCAPI void $onPlace (::BlockSource &region)
MCAPI void $openBy (::Player &p)
MCAPI void $setContainerChanged (int slot)
MCFOLD bool $canPushInItem (int, int, ::ItemStack const &) const
MCFOLD bool $canPullOutItem (int, int, ::ItemStack const &) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $initializeContainerContents (::BlockSource &region)
MCAPI ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &region)
MCFOLD void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI bool $_canOpenThis (::BlockSource &region) const
MCAPI::AABB $getObstructionAABB () const
MCAPI bool $_detectEntityObstruction (::BlockSource &region) const
MCAPI::SharedTypes::Legacy::LevelSoundEvent $getOpenSound () const
MCAPI::SharedTypes::Legacy::LevelSoundEvent $getCloseSound () const
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCFOLD void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCFOLD void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual void eraseLootTable ()
MCAPI void setLootTable (::std::string const &lootTable, int lootTableSeed)
MCAPI void unPackLootTable (::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
MCAPI void $eraseLootTable ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
virtual void saveBlockData (::CompoundTag &, ::BlockSource &) const
virtual void loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
virtual void onCustomTagLoadDone (::BlockSource &)
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual bool isPreserved (::BlockSource &) const
virtual bool shouldPreserve (::BlockSource &)
virtual void executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
virtual float getShadowRadius (::BlockSource &) const
virtual bool hasAlphaLayer () const
virtual::AABB getCollisionShape (::IConstBlockSource const &) const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual::std::string getImmersiveReaderText (::BlockSource &)
virtual::PistonBlockActor * getOwningPiston (::BlockSource &)
virtual::PistonBlockActor const * getOwningPiston (::BlockSource &) const
virtual void onChunkLoaded (::LevelChunk &)
virtual void onChunkUnloaded (::LevelChunk &)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &) const
virtual void setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual void setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual bool validateData (::CompoundTag const &) const
virtual void fixupOnLoad (::LevelChunk &)
virtual bool _playerCanUpdate (::Player const &) const
MCAPI_C::Bedrock::Safety::RedactableString getDisplayName () const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCAPI_C void * $ctor (::SharedTypes::Legacy::ContainerType type, ::Bedrock::Safety::RedactableString const &name, bool customName)
MCFOLD void $saveBlockData (::CompoundTag &, ::BlockSource &) const
MCFOLD void $loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
MCFOLD void $onCustomTagLoadDone (::BlockSource &)
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD bool $isPreserved (::BlockSource &) const
MCFOLD bool $shouldPreserve (::BlockSource &)
MCFOLD void $executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
MCFOLD float $getShadowRadius (::BlockSource &) const
MCFOLD bool $hasAlphaLayer () const
MCAPI::AABB $getCollisionShape (::IConstBlockSource const &) const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &)
MCFOLD::PistonBlockActor * $getOwningPiston (::BlockSource &)
MCFOLD::PistonBlockActor const * $getOwningPiston (::BlockSource &) const
MCFOLD void $onChunkLoaded (::LevelChunk &)
MCFOLD void $onChunkUnloaded (::LevelChunk &)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &) const
MCFOLD void $setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD bool $validateData (::CompoundTag const &) const
MCFOLD void $fixupOnLoad (::LevelChunk &)
MCFOLD bool $_playerCanUpdate (::Player const &) const
virtual int removeResource (::ItemStack const &item, bool requireExactAux, bool requireExactData, int maxCount)
MCAPI bool removeResource (int type)
virtual void swapSlots (int from, int to)
virtual bool add (::ItemStack &item)
virtual bool canAdd (::ItemStack const &item) const
virtual void removeItem (int slot, int count)
virtual void clearSlot (int slot)
virtual ::std::unique_ptr<::ListTagsaveToTag (::SaveContext const &saveContext) const
virtual void loadFromTag (::ListTag const &inventoryList)
virtual void _trySetInSlot (::ItemStack &item, int const &slot, int const &inventorySize, int &backCompatOffset)
MCAPI int _addResource (::ItemStack const &item)
MCAPI int _getFreeSlot () const
MCAPI int _getSlotWithRemainingSpace (::ItemStack const &newItem) const
MCAPI bool _isCreative () const
MCAPI void _release (int slot)
MCAPI int getSlotWithItem (::ItemStack const &item, bool checkAux, bool checkData) const
MCAPI int $removeResource (::ItemStack const &item, bool requireExactAux, bool requireExactData, int maxCount)
MCAPI void $swapSlots (int from, int to)
MCAPI bool $add (::ItemStack &item)
MCAPI bool $canAdd (::ItemStack const &item) const
MCAPI void $removeItem (int slot, int count)
MCAPI void $clearSlot (int slot)
MCAPI ::std::unique_ptr<::ListTag$saveToTag (::SaveContext const &saveContext) const
MCAPI void $loadFromTag (::ListTag const &inventoryList)
MCAPI void $_trySetInSlot (::ItemStack &item, int const &slot, int const &inventorySize, int &backCompatOffset)
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
ItemStackoperator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual ::std::vector<::ItemStackgetSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::std::function< bool(::ItemStack const &)> comparator) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual void setContainerMoved ()
virtual bool hasCustomName () const
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void removeCloseListener (::ContainerCloseListener *listener)
MCAPI void triggerTransactionChange (int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem)
MCFOLD void $init ()
MCFOLD ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCFOLD int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCAPI void $setContainerMoved ()
MCAPI bool $hasCustomName () const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int) const

Static Public Member Functions

static MCAPI_C ::std::unique_ptr<::ChestBlockActor > createChestBlockEntity (::std::optional<::ChestType > const &chestType, ::BlockPos const &pos)
static MCAPI void ** $vftableForFillingContainer ()
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase ()
static MCAPI void ** $vftable ()
static MCAPI void ** $vftable ()
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::unordered_map<::BlockActorType, ::std::string > const & _getClassIdMap ()
static MCAPI ::std::shared_ptr<::BlockActor > loadStatic (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::std::function< bool(::ItemStack const &)> sameItemAndAuxComparator (::ItemDescriptor const &descriptor)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mSpeed
::ll::TypedStorage< 1, 1, bool > mIsGlobalChest
::ll::TypedStorage< 1, 1, bool > mUsesBlockTypeDetection
::ll::TypedStorage< 4, 4, float > mObstructionHeight
bool mPairLead: 1
::ll::TypedStorage< 4, 4, float > mOpenness
::ll::TypedStorage< 4, 4, float > mOldOpenness
::ll::TypedStorage< 1, 1, bool > mIsOpen
::ll::TypedStorage< 4, 4, int > mTickInterval
bool mPairingChanged: 1
bool mAlongX: 1
bool mDeferredPairLoad: 1
bool mConverted: 1
::ll::TypedStorage< 4, 4, int > mDeferredPairX
::ll::TypedStorage< 4, 4, int > mDeferredPairZ
::ll::TypedStorage< 8, 8, ::ChestBlockActor * > mLargeChestPaired
::ll::TypedStorage< 4, 12, ::BlockPosmLargeChestPairedPosition
::ll::TypedStorage< 1, 2, ::std::optional<::ChestType > > mChestType
::ll::TypedStorage< 1, 1, bool > mIsFindable
::ll::TypedStorage< 8, 64, ::std::unordered_set<::ActorUniqueID > > mOpenedByIds
::ll::TypedStorage< 4, 4, int > mUpdateFlags
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ChestBlockActor::ChestCloser > > > mChestClosers
::ll::TypedStorage< 8, 32, ::std::string > mLootTable
::ll::TypedStorage< 4, 4, int > mLootTableSeed
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 4, 4, int > mRepairCost
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
bool mCustomName
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
::ll::TypedStorage< 8, 24, ::std::vector<::ItemStack > > mItems
::ll::TypedStorage< 8, 8, ::Player * > mPlayer
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Function Documentation

◆ getContainerSize()

virtual int ChestBlockActor::getContainerSize ( ) const
virtual

Reimplemented from FillingContainer.

◆ getMaxStackSize()

virtual int ChestBlockActor::getMaxStackSize ( ) const
virtual

Reimplemented from FillingContainer.

◆ getItem()

virtual::ItemStack const & ChestBlockActor::getItem ( int slot) const
virtual

Implements Container.

◆ setItem()

virtual void ChestBlockActor::setItem ( int slot,
::ItemStack const & item )
virtual

Reimplemented from FillingContainer.

◆ setItemWithForceBalance()

virtual void ChestBlockActor::setItemWithForceBalance ( int slot,
::ItemStack const & item,
bool forceBalanced )
virtual

Reimplemented from FillingContainer.

◆ serverInitItemStackIds()

virtual void ChestBlockActor::serverInitItemStackIds ( int containerSlot,
int count,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Reimplemented from FillingContainer.

◆ load()

virtual void ChestBlockActor::load ( ::ILevel & level,
::CompoundTag const & base,
::DataLoadHelper & dataLoadHelper )
virtual

◆ save()

virtual bool ChestBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

◆ saveItemInstanceData()

virtual bool ChestBlockActor::saveItemInstanceData ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

Reimplemented from BlockActor.

◆ tick()

virtual void ChestBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ triggerEvent()

virtual void ChestBlockActor::triggerEvent ( int b0,
int b1 )
virtual

Reimplemented from BlockActor.

◆ startOpen()

virtual void ChestBlockActor::startOpen ( ::Actor & actor)
virtual

◆ onRemoved()

virtual void ChestBlockActor::onRemoved ( ::BlockSource & region)
virtual

◆ stopOpen()

virtual void ChestBlockActor::stopOpen ( ::Actor & actor)
virtual

Reimplemented from Container.

◆ onChanged()

virtual void ChestBlockActor::onChanged ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ onNeighborChanged()

virtual void ChestBlockActor::onNeighborChanged ( ::BlockSource & region,
::BlockPos const & position )
virtual

Reimplemented from BlockActor.

◆ clearInventory()

virtual int ChestBlockActor::clearInventory ( int resizeTo)
virtual

Reimplemented from FillingContainer.

◆ onMove()

virtual void ChestBlockActor::onMove ( )
virtual

Reimplemented from BlockActor.

◆ onPlace()

virtual void ChestBlockActor::onPlace ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ setContainerChanged()

virtual void ChestBlockActor::setContainerChanged ( int slot)
virtual

◆ canPushInItem()

virtual bool ChestBlockActor::canPushInItem ( int ,
int ,
::ItemStack const &  ) const
virtual

Reimplemented from Container.

◆ canPullOutItem()

virtual bool ChestBlockActor::canPullOutItem ( int ,
int ,
::ItemStack const &  ) const
virtual

Reimplemented from Container.

◆ getDebugText()

virtual void ChestBlockActor::getDebugText ( ::std::vector<::std::string > & outputInfo,
::BlockPos const & debugPos,
::BlockSource const * region ) const
virtual

Reimplemented from BlockActor.

◆ addContentChangeListener()

virtual void ChestBlockActor::addContentChangeListener ( ::ContainerContentChangeListener * listener)
virtual

Reimplemented from Container.

◆ removeContentChangeListener()

virtual void ChestBlockActor::removeContentChangeListener ( ::ContainerContentChangeListener * listener)
virtual

Reimplemented from Container.

◆ initializeContainerContents()

virtual void ChestBlockActor::initializeContainerContents ( ::BlockSource & region)
virtual

◆ _onUpdatePacket()

virtual void ChestBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ dropSlotContent()

virtual void RandomizableBlockActorFillingContainer::dropSlotContent ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop,
int slot )
virtualinherited

Reimplemented from Container.

◆ dropContents()

virtual void RandomizableBlockActorFillingContainer::dropContents ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop )
virtualinherited

Reimplemented from Container.

◆ eraseLootTable()

virtual void RandomizableBlockActorContainerBase::eraseLootTable ( )
virtualinherited

Reimplemented from BlockActor.

◆ removeItem()

virtual void FillingContainer::removeItem ( int slot,
int count )
virtualinherited

Reimplemented from Container.


The documentation for this class was generated from the following file: