LeviLamina
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LevelChunkNeighbor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LevelChunkNeighbor : uchar {
6 // bitfield representation
7 North = 1 << 0,
8 NorthEast = 1 << 1,
9 East = 1 << 2,
10 SouthEast = 1 << 3,
11 South = 1 << 4,
12 SouthWest = 1 << 5,
13 West = 1 << 6,
14 NorthWest = 1 << 7,
15};