LeviLamina
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IllagerBeast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class EntityContext;
15// clang-format on
16
17class IllagerBeast : public ::Monster {
18public:
19 // prevent constructor by default
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 19
26 virtual void blockedByShield(::ActorDamageSource const& source, ::Actor& blocker) /*override*/;
27
28 // vIndex: 8
29 virtual ~IllagerBeast() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI IllagerBeast(
36 ::ActorDefinitionGroup* definitions,
37 ::ActorDefinitionIdentifier const& definitionName,
38 ::EntityContext& entityContext
39 );
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(
46 ::ActorDefinitionGroup* definitions,
47 ::ActorDefinitionIdentifier const& definitionName,
48 ::EntityContext& entityContext
49 );
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCAPI void $blockedByShield(::ActorDamageSource const& source, ::Actor& blocker);
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCNAPI static void** $vftable();
62 // NOLINTEND
63};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:29
Definition Actor.h:103
Definition EntityContext.h:16
Definition IllagerBeast.h:17
static MCAPI void ** $vftable()
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:15