LeviLamina
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IllagerBeast.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
13class EntityContext;
15// clang-format on
16
17class IllagerBeast : public ::Monster {
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 19
22 virtual void blockedByShield(::ActorDamageSource const& source, ::Actor& blocker) /*override*/;
23
24 // vIndex: 8
25 virtual ~IllagerBeast() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI IllagerBeast(
32 ::ActorDefinitionGroup* definitions,
33 ::ActorDefinitionIdentifier const& definitionName,
34 ::EntityContext& entityContext
35 );
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(
42 ::ActorDefinitionGroup* definitions,
43 ::ActorDefinitionIdentifier const& definitionName,
44 ::EntityContext& entityContext
45 );
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $blockedByShield(::ActorDamageSource const& source, ::Actor& blocker);
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCAPI static void** $vftable();
64 // NOLINTEND
65};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:27
Definition Actor.h:104
Definition EntityContext.h:16
Definition IllagerBeast.h:17
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:13