LeviLamina
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AgentCommandExecutionGoal.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/Goal.h"
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// auto generated forward declare list
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// clang-format off
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class
Mob
;
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// clang-format on
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class
AgentCommandExecutionGoal
:
public
::Goal
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::Mob&> mMob;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
bool
canUse()
/*override*/
;
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// vIndex: 4
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virtual
void
start()
/*override*/
;
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// vIndex: 5
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virtual
void
stop()
/*override*/
;
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// vIndex: 3
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virtual
bool
canBeInterrupted()
/*override*/
;
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// vIndex: 7
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virtual
void
appendDebugInfo(::std::string& str)
const
/*override*/
;
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// vIndex: 0
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virtual
~AgentCommandExecutionGoal
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$canUse();
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MCAPI
void
$start();
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MCAPI
void
$stop();
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MCFOLD
bool
$canBeInterrupted();
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MCAPI
void
$appendDebugInfo(::std::string& str)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
AgentCommandExecutionGoal
Definition
AgentCommandExecutionGoal.h:13
Goal
Definition
Goal.h:14
Mob
Definition
Mob.h:47
src
mc
world
actor
ai
goal
AgentCommandExecutionGoal.h
Generated on Sat Apr 26 2025 05:56:01 for LeviLamina by
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