LeviLamina
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AgentCommandExecutionGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11// clang-format on
12
13class AgentCommandExecutionGoal : public ::BaseGoal {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 AgentCommandExecutionGoal& operator=(AgentCommandExecutionGoal const&);
23 AgentCommandExecutionGoal(AgentCommandExecutionGoal const&);
24 AgentCommandExecutionGoal();
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool canUse() /*override*/;
30
31 virtual void start() /*override*/;
32
33 virtual void stop() /*override*/;
34
35 virtual bool canBeInterrupted() /*override*/;
36
37 virtual void appendDebugInfo(::std::string& str) const /*override*/;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI bool $canUse();
44
45 MCAPI void $start();
46
47 MCAPI void $stop();
48
49 MCFOLD bool $canBeInterrupted();
50
51 MCAPI void $appendDebugInfo(::std::string& str) const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
static MCAPI void ** $vftable()
Definition BaseGoal.h:12
Definition Mob.h:56