LeviLamina
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ScreenRenderBatch Class Reference

Public Member Functions

MCAPI bool _addRenderControl (::UIControl &control, ::BatchClippingState const &batchClippingState, ::BatchVisualState const &batchVisualState, ::ClippedControlMetadata &clippedControlData, bool hasRenderableComponent)
MCAPI void _addToRenderBatch (::UIRenderContext &renderContext, int depth, ::CustomRenderComponent *const customRender, ::BatchClippingState const &batchClippingState, ::BatchVisualState const &batchVisualState)
MCAPI::ComponentRenderBatch & _findOrAddRenderBatch (::BatchKey &&batchKey)
MCAPI void _populateRenderBatch (::UIRenderContext &renderContext)
MCAPI bool _populateRenderControlsCollection (::UIControl &control, ::BatchClippingState const &batchClippingState, ::BatchClippingState const &unclippedBatchClippingState, ::BatchVisualState const &batchVisualState, ::ClippedControlMetadata &clippedControlData, bool checkIfRendered)
MCAPI void _populateRenderControlsGrid (::UIControl &control, ::GridComponent &gridComponent, ::BatchClippingState const &childBatchClippingState, ::BatchClippingState const &unclippedBatchClippingState, ::BatchVisualState const &childBatchVisualState, ::ClippedControlMetadata &clippedControlData)
MCAPI void _storeTextureState (::UIControl &control, bool state)

Static Public Member Functions

static MCAPI ::std::unordered_map<::std::string, ::std::pair< int, int > > & GRID_DIMENSIONS ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::RenderControlMetadata > > mRenderControls
::ll::TypedStorage< 8, 24, ::std::vector<::ComponentRenderBatch > > mRenderBatches
::ll::TypedStorage< 8, 64, ::std::unordered_map< uint64, ::TextureState > > mTextureStates

The documentation for this class was generated from the following files: