3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/actor/ai/util/BossEventUpdateType.h"
8#include "mc/world/level/BossEventSubscriptionManager.h"
15namespace Bedrock::PubSub::ThreadModel {
struct MultiThreaded; }
34 mOnBossEventWithPacket;
40 virtual ::Bedrock::PubSub::Subscription
41 subscribeToBossEvent(::std::function<
void(::BossEventUpdateType)> callback) ;
43 virtual ::Bedrock::PubSub::Subscription subscribeToBossEvent(
47 virtual void broadcastBossEvent(::BossEventUpdateType type) ;
49 virtual void broadcastBossEvent(
50 ::BossEventUpdateType type,
55 virtual bool areBossEventSubscribersReady()
const ;
75 MCNAPI ::Bedrock::PubSub::Subscription
$subscribeToBossEvent(::std::function<
void(::BossEventUpdateType)> callback);
Definition Subscription.h:10
Definition BossEventPacket.h:21
MCAPI BossEventSubscriptionManagerImpl()
MCAPI::Bedrock::PubSub::Subscription $subscribeToBossEvent(::std::function< void(::BossEventUpdateType, ::ActorUniqueID const &, ::BossEventPacket const &)> callback)
MCAPI void $broadcastBossEvent(::BossEventUpdateType type)
static MCAPI void ** $vftableForEnableNonOwnerReferences()
MCAPI bool $areBossEventSubscribersReady() const
MCAPI void $broadcastBossEvent(::BossEventUpdateType type, ::ActorUniqueID const &id, ::BossEventPacket const &packet)
static MCAPI void ** $vftableForImplBase()
MCAPI::Bedrock::PubSub::Subscription $subscribeToBossEvent(::std::function< void(::BossEventUpdateType)> callback)
Definition BossEventSubscriptionManager.h:17
Definition ActorUniqueID.h:5
Definition MultiThreaded.h:7