23 enum class Data :
int {
30 ::ll::TypedStorage<4, 4, int> mFavoredSlot;
31 ::ll::TypedStorage<1, 1, bool> mIsPlayerOwned;
32 ::ll::TypedStorage<1, 1, bool> mIsCreative;
43 virtual void lerpMotion(
::Vec3 const& delta) ;
45 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
47 virtual void playerTouch(
::Player& player) ;
49 virtual float getShadowRadius()
const ;
51 virtual ::ItemStack _getPickupItem()
const = 0;
53 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
57 virtual ::ActorUniqueID getSourceUniqueID()
const ;
63 MCAPI
bool _canPickup(
::Player const& player)
const;
65 MCAPI
void _defineEntityData();
73 MCFOLD
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
75 MCAPI
void $lerpMotion(
::Vec3 const& delta);
77 MCAPI
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
79 MCAPI
void $playerTouch(
::Player& player);
81 MCAPI
float $getShadowRadius()
const;
87 MCFOLD ::ActorUniqueID $getSourceUniqueID()
const;
95 MCAPI
static void** $vftable();