27 enum class Data :
int {
34 ::ll::TypedStorage<4, 4, int> mFavoredSlot;
35 ::ll::TypedStorage<1, 1, bool> mIsPlayerOwned;
36 ::ll::TypedStorage<1, 1, bool> mIsCreative;
51 virtual void lerpMotion(
::Vec3 const& delta) ;
53 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
55 virtual void playerTouch(
::Player& player) ;
57 virtual float getShadowRadius()
const ;
59 virtual ::ItemStack _getPickupItem()
const = 0;
61 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
65 virtual ::ActorUniqueID getSourceUniqueID()
const ;
67 virtual ~AbstractArrow() ;
79 MCAPI
void _playPickupSound();
109 MCFOLD
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
111 MCAPI
void $lerpMotion(
::Vec3 const& delta);
113 MCFOLD
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
115 MCAPI
void $playerTouch(
::Player& player);
117 MCAPI
float $getShadowRadius()
const;
123 MCFOLD ::ActorUniqueID $getSourceUniqueID()
const;
131 MCAPI
static void** $vftable();
Definition EntityContext.h:16