LeviLamina
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WorldMultiplayerLockState Class Reference
Inheritance diagram for WorldMultiplayerLockState:

Public Member Functions

WorldMultiplayerLockStateoperator= (WorldMultiplayerLockState const &)
 WorldMultiplayerLockState (WorldMultiplayerLockState const &)
virtual bool isLocked () const
virtual void setLockedByBehaviorPack (bool isLocked)
virtual void setLockedByResourcePack (bool isLocked)
MCAPI bool $isLocked () const
MCAPI void $setLockedByBehaviorPack (bool isLocked)
MCAPI void $setLockedByResourcePack (bool isLocked)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::LevelDataWrapper & > mLevelData

Member Function Documentation

◆ isLocked()

virtual bool WorldMultiplayerLockState::isLocked ( ) const
virtual

Reimplemented from MultiplayerLockState.

◆ setLockedByBehaviorPack()

virtual void WorldMultiplayerLockState::setLockedByBehaviorPack ( bool isLocked)
virtual

Reimplemented from MultiplayerLockState.

◆ setLockedByResourcePack()

virtual void WorldMultiplayerLockState::setLockedByResourcePack ( bool isLocked)
virtual

Reimplemented from MultiplayerLockState.

◆ $vftable()

MCAPI void ** WorldMultiplayerLockState::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: