LeviLamina
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ArmorStandItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class ArmorStandItem : public ::Item {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 120
23 virtual ::InteractionResult
24 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
25 /*override*/;
26
27 // vIndex: 0
28 virtual ~ArmorStandItem() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI bool _shouldRemove(::BlockSource& region, ::BlockPos pos) const;
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI ::InteractionResult
47 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCAPI static void** $vftable();
54 // NOLINTEND
55};
Definition Actor.h:104
Definition ArmorStandItem.h:18
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition InteractionResult.h:5
Definition ItemStack.h:25
Definition Item.h:65
Definition Vec3.h:10