LeviLamina
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ArmorStandItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/Item.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
BlockSource
;
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class
InteractionResult
;
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class
ItemStack
;
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class
Vec3
;
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// clang-format on
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class
ArmorStandItem :
public
::Item {
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public
:
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// prevent constructor by default
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ArmorStandItem();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::InteractionResult
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_useOn(
::ItemStack
& instance,
::Actor
& entity,
::BlockPos
pos, uchar face,
::Vec3
const
& clickPos)
const
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/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ArmorStandItem(::std::string
const
& name,
short
id
);
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MCAPI
bool
_shouldRemove(
::BlockSource
& region,
::BlockPos
pos)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::std::string
const
& name,
short
id
);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::InteractionResult
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$_useOn(
::ItemStack
& instance,
::Actor
& entity,
::BlockPos
pos, uchar face,
::Vec3
const
& clickPos)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:125
BlockPos
Definition
BlockPos.h:21
BlockSource
Definition
BlockSource.h:73
InteractionResult
Definition
InteractionResult.h:5
ItemStack
Definition
ItemStack.h:35
Vec3
Definition
Vec3.h:10
src
mc
world
item
ArmorStandItem.h
Generated on
for LeviLamina by
1.16.1