LeviLamina
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ArmorStandItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class ArmorStandItem : public ::Item {
19public:
20 // prevent constructor by default
21 ArmorStandItem();
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::InteractionResult
27 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
28 /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ArmorStandItem(::std::string const& name, short id);
35
36 MCAPI bool _shouldRemove(::BlockSource& region, ::BlockPos pos) const;
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::std::string const& name, short id);
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI ::InteractionResult
49 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
50
51
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCAPI static void** $vftable();
58 // NOLINTEND
59};
Definition Actor.h:125
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition InteractionResult.h:5
Definition ItemStack.h:35
Definition Vec3.h:10