LeviLamina
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ArmorStandItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
14class ItemStack;
15class Vec3;
16// clang-format on
17
18class ArmorStandItem : public ::Item {
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ::InteractionResult
23 _useOn(::ItemStack& instance, ::Actor& spawningActor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
24 /*override*/;
25
26 virtual ~ArmorStandItem() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI bool _shouldRemove(::BlockSource& region, ::BlockPos pos) const;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI ::InteractionResult
39 $_useOn(::ItemStack& instance, ::Actor& spawningActor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition Actor.h:105
Definition ArmorStandItem.h:18
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition InteractionResult.h:5
Definition ItemStack.h:26
Definition Vec3.h:10