LeviLamina
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TurnCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 ::ll::TypedStorage<4, 4, float> mTurnStep;
17 ::ll::TypedStorage<4, 4, float> mRotation;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual void execute() /*override*/;
24
25 virtual bool isDone() /*override*/;
26
27 virtual void tick() /*override*/;
28
29 virtual ~TurnCommand() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $execute();
36
37 MCAPI bool $isDone();
38
39 MCAPI void $tick();
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
50
51} // namespace AgentCommands
Definition Command.h:18
Definition TurnCommand.h:11
static MCAPI void ** $vftable()