LeviLamina
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TurnCommand.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/agent/agent_commands/Command.h"
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#include "mc/world/actor/agent/agent_components/Direction.h"
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namespace
AgentCommands {
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class
TurnCommand
:
public
::AgentCommands::Command
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
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::ll::TypedStorage<4, 4, float> mTurnStep;
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::ll::TypedStorage<4, 4, float> mRotation;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
void
execute()
/*override*/
;
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// vIndex: 2
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virtual
bool
isDone()
/*override*/
;
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// vIndex: 3
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virtual
void
tick()
/*override*/
;
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// vIndex: 0
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virtual
~TurnCommand
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$execute();
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MCAPI
bool
$isDone();
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MCAPI
void
$tick();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace AgentCommands
AgentCommands::Command
Definition
Command.h:18
AgentCommands::TurnCommand
Definition
TurnCommand.h:11
AgentCommands::TurnCommand::$vftable
static MCAPI void ** $vftable()
src-client
mc
world
actor
agent
agent_commands
TurnCommand.h
Generated on Fri Dec 12 2025 16:34:27 for LeviLamina by
1.12.0