LeviLamina
Loading...
Searching...
No Matches
TurnCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 TurnCommand& operator=(TurnCommand const&);
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 1
29 virtual void execute() /*override*/;
30
31 // vIndex: 2
32 virtual bool isDone() /*override*/;
33
34 // vIndex: 3
35 virtual void tick() /*override*/;
36
37 // vIndex: 0
38 virtual ~TurnCommand() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI void $execute();
51
52 MCAPI bool $isDone();
53
54 MCAPI void $tick();
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCAPI static void** $vftable();
61 // NOLINTEND
62};
63
64} // namespace AgentCommands
Definition Command.h:7
Definition TurnCommand.h:10
Definition Alias.h:14