LeviLamina
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TurnCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9namespace AgentCommands {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
16 ::ll::TypedStorage<4, 4, float> mTurnStep;
17 ::ll::TypedStorage<4, 4, float> mRotation;
18 // NOLINTEND
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 1
24 virtual void execute() /*override*/;
25
26 // vIndex: 2
27 virtual bool isDone() /*override*/;
28
29 // vIndex: 3
30 virtual void tick() /*override*/;
31
32 // vIndex: 0
33 virtual ~TurnCommand() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $execute();
40
41 MCAPI bool $isDone();
42
43 MCAPI void $tick();
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
52
53} // namespace AgentCommands
Definition Command.h:18
Definition TurnCommand.h:11
static MCAPI void ** $vftable()