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AgentCommands::TurnCommand Class Reference
+ Inheritance diagram for AgentCommands::TurnCommand:

Public Member Functions

virtual void execute ()
 
virtual bool isDone ()
 
virtual void tick ()
 
MCAPI void $execute ()
 
MCAPI bool $isDone ()
 
MCAPI void $tick ()
 
virtual void fireCommandDoneEvent ()
 
MCAPI::Vec3 _getNextPosFromDirection (::AgentComponents::Direction dir)
 
MCAPI void $dtor ()
 
MCAPI void $fireCommandDoneEvent ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 1, 1, ::AgentComponents::Direction > mDir
 
::ll::TypedStorage< 4, 4, float > mTurnStep
 
::ll::TypedStorage< 4, 4, float > mRotation
 
::ll::TypedStorage< 8, 8, ::Actor & > mTarget
 
::ll::TypedStorage< 8, 8, ::Player & > mCommander
 
::ll::TypedStorage< 4, 4, ::AgentActionType > mActionType
 
::ll::TypedStorage< 1, 1, bool > mResult
 
::ll::TypedStorage< 1, 1, bool > mIsQueryResult
 

Member Function Documentation

◆ execute()

virtual void AgentCommands::TurnCommand::execute ( )
virtual

Reimplemented from AgentCommands::Command.

◆ isDone()

virtual bool AgentCommands::TurnCommand::isDone ( )
virtual

◆ tick()

virtual void AgentCommands::TurnCommand::tick ( )
virtual

Reimplemented from AgentCommands::Command.

◆ $vftable()

static MCAPI void ** AgentCommands::TurnCommand::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: