3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/world/IWorldStorageHandler.h"
7#include "mc/client/world/StartLocalWorldResult.h"
8#include "mc/deps/core/threading/Async.h"
16namespace World {
struct WorldID; }
25 ::ll::TypedStorage<8, 8, ::IGameServerStartup&> mGameServerStartup;
26 ::ll::TypedStorage<8, 8, ::ILevelListCache&> mLevelListCache;
27 ::ll::TypedStorage<8, 8, ::World::IWorldStorageHandler&> mWorldStorageHandler;
28 ::ll::TypedStorage<8, 64, ::std::function<bool()>> mHasValidCrossPlatformSkin;
29 ::ll::TypedStorage<8, 8, ::Core::FileSystem&> mFileSystem;
30 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mServerStartupResult;
31 ::ll::TypedStorage<4, 8, ::std::optional<::World::StartLocalWorldResult>> mStartLocalWorldErrorOverride;
32 ::ll::TypedStorage<1, 2, ::std::optional<::World::IWorldStorageHandler::DuplicateWorldResult>>
33 mBackupLocalWorldErrorOverride;
38 LocalWorldStarter& operator=(LocalWorldStarter
const&);
39 LocalWorldStarter(LocalWorldStarter
const&);
45 MCAPI
void backupThenStartLocalWorld(
46 ::World::WorldID
const& worldID,
48 void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult>)>
52 MCAPI
void setConfirmedPlatformLockedContentForWorld(::World::WorldID
const& worldID);
54 MCAPI ::World::StartLocalWorldResult startLocalWorld(::World::WorldID
const& worldID);
Definition FileSystem.h:28
Definition IGameServerStartup.h:5
Definition ILevelListCache.h:27
Definition IWorldStorageHandler.h:7
Definition LocalWorldStarter.h:7