3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/world/IWorldStorageHandler.h"
7#include "mc/client/world/StartLocalWorldResult.h"
8#include "mc/deps/core/threading/Async.h"
15namespace World {
struct WorldID; }
24 ::ll::TypedStorage<8, 8, ::IGameServerStartup&> mGameServerStartup;
25 ::ll::TypedStorage<8, 8, ::ILevelListCache&> mLevelListCache;
26 ::ll::TypedStorage<8, 8, ::World::IWorldStorageHandler&> mWorldStorageHandler;
27 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mServerStartupResult;
28 ::ll::TypedStorage<4, 8, ::std::optional<::World::StartLocalWorldResult>> mStartLocalWorldErrorOverride;
29 ::ll::TypedStorage<1, 2, ::std::optional<::World::IWorldStorageHandler::DuplicateWorldResult>>
30 mBackupLocalWorldErrorOverride;
35 LocalWorldStarter& operator=(LocalWorldStarter
const&);
36 LocalWorldStarter(LocalWorldStarter
const&);
42 MCAPI
void backupThenStartLocalWorld(
43 ::World::WorldID
const& worldID,
45 void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult>)>
49 MCAPI ::World::StartLocalWorldResult startLocalWorld(::World::WorldID
const& worldID);
51 MCAPI ~LocalWorldStarter();
Definition IGameServerStartup.h:5
Definition ILevelListCache.h:27
Definition IWorldStorageHandler.h:7
Definition LocalWorldStarter.h:7