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LocalWorldStarter & | operator= (LocalWorldStarter const &) |
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| LocalWorldStarter (LocalWorldStarter const &) |
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MCAPI void | backupThenStartLocalWorld (::World::WorldID const &worldID, ::std::function< void(::World::IWorldStorageHandler::DuplicateWorldResult, ::std::optional<::World::StartLocalWorldResult >)> onComplete) |
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MCAPI::World::StartLocalWorldResult | startLocalWorld (::World::WorldID const &worldID) |
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MCFOLD void | $dtor () |
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::ll::TypedStorage< 8, 8, ::IGameServerStartup & > | mGameServerStartup |
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::ll::TypedStorage< 8, 8, ::ILevelListCache & > | mLevelListCache |
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::ll::TypedStorage< 8, 8, ::World::IWorldStorageHandler & > | mWorldStorageHandler |
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::ll::TypedStorage< 8, 16, ::Bedrock::Threading::Async< void > > | mServerStartupResult |
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::ll::TypedStorage< 4, 8, ::std::optional<::World::StartLocalWorldResult > > | mStartLocalWorldErrorOverride |
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::ll::TypedStorage< 1, 2, ::std::optional<::World::IWorldStorageHandler::DuplicateWorldResult > > | mBackupLocalWorldErrorOverride |
The documentation for this class was generated from the following files: