LeviLamina
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Creeper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/Monster.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
14// clang-format on
15
16class Creeper : public ::Monster {
17public:
18 // prevent constructor by default
19 Creeper();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 24
25 virtual void normalTick() /*override*/;
26
27 // vIndex: 123
28 virtual void die(::ActorDamageSource const& source) /*override*/;
29
30 // vIndex: 8
31 virtual ~Creeper() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI Creeper(
38 ::ActorDefinitionGroup* definitions,
39 ::ActorDefinitionIdentifier const& definitionName,
40 ::EntityContext& entityContext
41 );
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCAPI void* $ctor(
48 ::ActorDefinitionGroup* definitions,
49 ::ActorDefinitionIdentifier const& definitionName,
50 ::EntityContext& entityContext
51 );
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $normalTick();
58
59 MCAPI void $die(::ActorDamageSource const& source);
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:29
Definition Creeper.h:16
static MCAPI void ** $vftable()
Definition EntityContext.h:16
Definition Monster.h:19
Definition ActorDefinitionIdentifier.h:15