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virtual void | appendDebugInfo (::std::string &str) const |
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virtual bool | canUse () |
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virtual bool | canContinueToUse () |
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virtual void | start () |
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virtual void | stop () |
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virtual void | tick () |
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virtual void | useWorkstation () |
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MCAPI | WorkGoal (::Mob &mob) |
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MCAPI bool | _isInsideOrIsNotRaining () |
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MCAPI void | playPOISoundEvent () const |
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MCAPI void * | $ctor (::Mob &mob) |
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MCAPI void | $appendDebugInfo (::std::string &str) const |
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MCAPI bool | $canUse () |
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MCAPI bool | $canContinueToUse () |
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MCAPI void | $start () |
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MCAPI void | $stop () |
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MCAPI void | $tick () |
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MCAPI void | $useWorkstation () |
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virtual bool | isValidTarget (::BlockSource ®ion, ::BlockPos const &pos) |
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virtual void | _moveToBlock () |
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virtual::Vec3 | _getTargetPosition () const |
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virtual ::std::weak_ptr<::POIInstance > | _getOwnedPOI (::POIType type) const |
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MCAPI bool | _canReachPOI (::Vec3 const &pos, float radiusSqr, bool usingBoundingBox) |
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MCAPI void | _updatePOIBooking () |
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MCAPI bool | getPOI (::POIType type) |
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MCAPI void * | $ctor (::Mob &mob, float speedModifier, ::POIType poiType, float coolddownTimeout) |
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MCAPI void | $dtor () |
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MCAPI bool | $isValidTarget (::BlockSource ®ion, ::BlockPos const &pos) |
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MCAPI void | $_moveToBlock () |
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MCAPI::Vec3 | $_getTargetPosition () const |
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MCAPI ::std::weak_ptr<::POIInstance > | $_getOwnedPOI (::POIType type) const |
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virtual bool | hasReachedTarget () const |
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virtual int | _nextStartTick () |
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virtual bool | _canReach (::BlockPos const &pos) |
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virtual uint64 | _getRepathTime () const |
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MCAPI void | _checkIfStuck () |
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MCAPI bool | $hasReachedTarget () const |
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MCAPI int | $_nextStartTick () |
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MCAPI bool | $_canReach (::BlockPos const &pos) |
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MCFOLD uint64 | $_getRepathTime () const |
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virtual bool | canBeInterrupted () |
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virtual bool | isTargetGoal () const |
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virtual void | onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
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MCFOLD bool | $canBeInterrupted () |
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MCFOLD bool | $isTargetGoal () const |
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MCFOLD void | $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
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::ll::TypedStorage< 4, 4, ::POIType > | mPOIType |
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::ll::TypedStorage< 8, 184, ::WorkDefinition > | mDefinition |
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::ll::TypedStorage< 4, 4, int > | mCooldownTick |
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::ll::TypedStorage< 4, 4, int > | mActiveTick |
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::ll::TypedStorage< 4, 4, int > | mSoundTick |
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::ll::TypedStorage< 4, 4, int > | mSoundTickMax |
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::ll::TypedStorage< 1, 1, bool > | mCanRainAtLocation |
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::ll::TypedStorage< 4, 4, int > | mRainCheckCooldownTick |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnArrival |
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::ll::TypedStorage< 1, 1, bool > | mHasEverReachedJobsite |
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::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > | mSoundEvent |
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::ll::TypedStorage< 4, 24, ::AABB > | mPOIBoundingBox |
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::ll::TypedStorage< 1, 1, bool > | mUsingBoundingBox |
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::ll::TypedStorage< 1, 1, bool > | mRequireSameY |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Path > > | mPath |
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::ll::TypedStorage< 4, 4, int > | mTravelTicks |
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::ll::TypedStorage< 4, 4, int > | mNextStartTick |
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::ll::TypedStorage< 4, 4, int > | mGiveUpTicks |
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::ll::TypedStorage< 4, 4, int > | mStayTicks |
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::ll::TypedStorage< 4, 4, int > | mMaxStayTicks |
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::ll::TypedStorage< 1, 1, bool > | mReachedTarget |
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::ll::TypedStorage< 4, 4, float > | mSpeedMod |
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::ll::TypedStorage< 4, 4, float > | mGoalRadiusSq |
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::ll::TypedStorage< 8, 8, uint64 > | mCooldownCounter |
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::ll::TypedStorage< 8, 8, uint64 > | mCooldownTimeoutTime |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mStartPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mBlockPos |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mTargetPositionOffset |
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::ll::TypedStorage< 4, 4, float > | mChanceToStart |
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::ll::TypedStorage< 8, 8, ::Mob & > | mMob |
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::ll::TypedStorage< 4, 4, int > | mInterval |
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::ll::TypedStorage< 4, 4, int > | mRequiredControlFlags |
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::ll::TypedStorage< 8, 32, ::std::string > | mName |
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::ll::TypedStorage< 2, 2, ushort > | mTypeId |
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