LeviLamina
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JigsawSectionEntry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/Rotation.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BoundingBox;
13namespace br::worldgen { struct JigsawJunction; }
14// clang-format on
15
16namespace br::worldgen {
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::StructurePoolElement const*> mElement;
23 ::ll::TypedStorage<8, 8, int const&> mGroundOffset;
24 ::ll::TypedStorage<8, 8, ::Rotation const&> mRot;
25 ::ll::TypedStorage<8, 8, ::BlockPos const&> mPos;
26 ::ll::TypedStorage<8, 8, ::std::vector<::br::worldgen::JigsawJunction> const&> mJunctions;
27 ::ll::TypedStorage<8, 8, ::BoundingBox const&> mBox;
28 // NOLINTEND
29};
30
31} // namespace br::worldgen
Definition BlockPos.h:18
Definition BoundingBox.h:18
Definition StructurePoolElement.h:35
Definition JigsawJunction.h:5
Definition JigsawSectionEntry.h:18