3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
24namespace FinalizeMoveSystemImpl {
27MCNAPI
void tickFinalizeMoveSystem(
28 ::StrictEntityContext& context,
29 ::AABBShapeComponent
const& aabb,
30 ::MoveRequestComponent
const& moveRequest,
31 ::OffsetsComponent
const& offsets,
32 ::StateVectorComponent& state,
33 ::Optional<::OnGroundFlagComponent const> onGround,
34 ::Optional<::MovementAbilitiesComponent const> abilities,
36 ::OnGroundFlagComponent,
37 ::CollisionFlagComponent,
38 ::HorizontalCollisionFlagComponent,
39 ::VerticalCollisionFlagComponent,
40 ::CollidableMobNearFlagComponent>& mod
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition CollidableMobNearFlagComponent.h:5
Definition CollisionFlagComponent.h:5
Definition HorizontalCollisionFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition VerticalCollisionFlagComponent.h:5