LeviLamina
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FinalizeMoveSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
18struct OffsetsComponent;
22// clang-format on
23
24namespace FinalizeMoveSystemImpl {
25// functions
26// NOLINTBEGIN
27MCNAPI void tickFinalizeMoveSystem(
28 ::StrictEntityContext& context,
29 ::AABBShapeComponent const& aabb,
30 ::MoveRequestComponent const& moveRequest,
31 ::OffsetsComponent const& offsets,
32 ::StateVectorComponent& state,
33 ::Optional<::OnGroundFlagComponent const> onGround,
34 ::Optional<::MovementAbilitiesComponent const> abilities,
35 ::EntityModifier<
36 ::OnGroundFlagComponent,
37 ::CollisionFlagComponent,
38 ::HorizontalCollisionFlagComponent,
39 ::VerticalCollisionFlagComponent,
40 ::CollidableMobNearFlagComponent>& mod
41);
42// NOLINTEND
43
44} // namespace FinalizeMoveSystemImpl
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition CollidableMobNearFlagComponent.h:5
Definition CollisionFlagComponent.h:5
Definition HorizontalCollisionFlagComponent.h:5
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:8
Definition VerticalCollisionFlagComponent.h:5