LeviLamina
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ImprovedNoise.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/level/levelgen/synth/YBlendingBugSettings.h"
8
10public:
11 // ImprovedNoise inner types declare
12 // clang-format off
14 // clang-format on
15
16 // ImprovedNoise inner types define
18 public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, float const> startY;
22 ::ll::TypedStorage<4, 4, int const> startYUnit;
23 ::ll::TypedStorage<4, 4, float const> startYFraction;
24 // NOLINTEND
25 };
26
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<4, 12, ::Vec3> mOrigin;
31 ::ll::TypedStorage<4, 2048, int[512]> mNoiseMap;
32 ::ll::TypedStorage<4, 12, ::YBlendingBugSettings> mYBlendingSettings;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI void _blendCubeCorners(
39 ::Vec3 const& origin,
40 int X,
41 int Y,
42 int Z,
43 float u,
44 float& vv0,
45 float& vv1,
46 float& vv2,
47 float& vv3
48 ) const;
49
50 MCAPI void
51 _readArea(float* buffer, ::Vec3 const& pos, int xSize, int ySize, int zSize, ::Vec3 const& s, float pow) const;
52 // NOLINTEND
53};
Definition ImprovedNoise.h:9
Definition Vec3.h:10
Definition ImprovedNoise.h:17
Definition buffer.h:5