LeviLamina
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ImprovedNoise.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/level/levelgen/synth/YBlendingBugSettings.h"
8
10public:
11 // ImprovedNoise inner types declare
12 // clang-format off
14 // clang-format on
15
16 // ImprovedNoise inner types define
18 public:
19 // member variables
20 // NOLINTBEGIN
24 // NOLINTEND
25
26 public:
27 // prevent constructor by default
31 };
32
33public:
34 // member variables
35 // NOLINTBEGIN
36 ::ll::TypedStorage<4, 12, ::Vec3> mOrigin;
37 ::ll::TypedStorage<4, 2048, int[512]> mNoiseMap;
38 ::ll::TypedStorage<4, 12, ::YBlendingBugSettings> mYBlendingSettings;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCNAPI void _blendCubeCorners(
45 ::Vec3 const& origin,
46 int X,
47 int Y,
48 int Z,
49 float u,
50 float& vv0,
51 float& vv1,
52 float& vv2,
53 float& vv3
54 ) const;
55
56 MCNAPI void
57 _readArea(float* buffer, ::Vec3 const& pos, int xSize, int ySize, int zSize, ::Vec3 const& s, float pow) const;
58 // NOLINTEND
59};
Definition ImprovedNoise.h:9
MCAPI void _readArea(float *buffer, ::Vec3 const &pos, int xSize, int ySize, int zSize, ::Vec3 const &s, float pow) const
MCAPI void _blendCubeCorners(::Vec3 const &origin, int X, int Y, int Z, float u, float &vv0, float &vv1, float &vv2, float &vv3) const
Definition Vec3.h:10
Definition ImprovedNoise.h:17
Definition buffer.h:5
Definition Alias.h:14