MCAPI void _readArea(float *buffer, ::Vec3 const &pos, int xSize, int ySize, int zSize, ::Vec3 const &s, float pow) const
MCAPI void _blendCubeCorners(::Vec3 const &origin, int X, int Y, int Z, float u, float &vv0, float &vv1, float &vv2, float &vv3) const