3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/game_refs/WeakRef.h"
13namespace VanillaSystems {
class IActorAdapter; }
14namespace VanillaSystems {
class IVanillaSystemsEventingAdapter; }
17namespace VanillaSystems {
22MCNAPI ::std::unique_ptr<::VanillaSystems::IVanillaSystemsEventingAdapter>
Definition NonOwnerPointer.h:9
Definition EntityRegistry.h:11
Definition IMinecraftEventing.h:145