LeviLamina
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VanillaSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityRegistry;
13namespace VanillaSystems { class IActorAdapter; }
14namespace VanillaSystems { class IVanillaSystemsEventingAdapter; }
15// clang-format on
16
17namespace VanillaSystems {
18// functions
19// NOLINTBEGIN
20MCNAPI ::std::unique_ptr<::VanillaSystems::IActorAdapter> createActorAdapter(::WeakRef<::EntityRegistry>& registry);
21
22MCNAPI ::std::unique_ptr<::VanillaSystems::IVanillaSystemsEventingAdapter>
23createVanillaSystemsEventingAdapter(::Bedrock::NonOwnerPointer<::IMinecraftEventing> eventing);
24// NOLINTEND
25
26} // namespace VanillaSystems
Definition NonOwnerPointer.h:9
Definition EntityRegistry.h:11
Definition IMinecraftEventing.h:145
Definition WeakRef.h:8