LeviLamina
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TeleportInterpolatorResetSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
23public:
24 // TeleportInterpolatorResetSystem inner types define
25 using ViewType = ::ViewT<
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::TickingSystemWithInfo createTeleportInterpolatorResetSystem();
37
38 MCAPI static void tickTeleportInterpolatorResetSystem(
39 ::ViewT<
46 );
47 // NOLINTEND
48};
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition TeleportInterpolatorResetSystem.h:22
Definition ViewT.h:6
Definition FallDistanceComponent.h:5
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition MovementInterpolatorComponent.h:9
Definition PlayerPositionModeComponent.h:5
Definition ServerPlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13