LeviLamina
Loading...
Searching...
No Matches
TeleportInterpolatorResetSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/Optional.h"
7
#include "mc/deps/ecs/ViewT.h"
8
#include "mc/deps/ecs/strict/Include.h"
9
10
// auto generated forward declare list
11
// clang-format off
12
class
StrictEntityContext
;
13
struct
FallDistanceComponent
;
14
struct
InterpolateMovementNeededComponent
;
15
struct
MovementInterpolatorComponent
;
16
struct
PlayerPositionModeComponent
;
17
struct
ServerPlayerComponent
;
18
struct
StateVectorComponent
;
19
struct
TickingSystemWithInfo
;
20
// clang-format on
21
22
class
TeleportInterpolatorResetSystem
{
23
public
:
24
// TeleportInterpolatorResetSystem inner types define
25
using
ViewType =
::ViewT
<
26
::StrictEntityContext
,
27
::Include<::InterpolateMovementNeededComponent, ::ServerPlayerComponent>
,
28
::Optional<::MovementInterpolatorComponent>
,
29
::PlayerPositionModeComponent
const
,
30
::FallDistanceComponent
,
31
::StateVectorComponent
>;
32
33
public
:
34
// static functions
35
// NOLINTBEGIN
36
MCAPI static ::TickingSystemWithInfo createTeleportInterpolatorResetSystem();
37
// NOLINTEND
38
};
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:14
TeleportInterpolatorResetSystem
Definition
TeleportInterpolatorResetSystem.h:22
ViewT
Definition
ViewT.h:6
FallDistanceComponent
Definition
FallDistanceComponent.h:5
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:14
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
ServerPlayerComponent
Definition
ServerPlayerComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
TeleportInterpolatorResetSystem.h
Generated on
for LeviLamina by
1.16.1