LeviLamina
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TeleportInterpolatorResetSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
FallDistanceComponent
;
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struct
MovementInterpolatorComponent
;
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struct
PlayerPositionModeComponent
;
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struct
ServerPlayerComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
TeleportInterpolatorResetSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createTeleportInterpolatorResetSystem();
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// NOLINTEND
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};
StrictEntityContext
Definition
StrictEntityContext.h:10
TeleportInterpolatorResetSystem
Definition
TeleportInterpolatorResetSystem.h:22
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
FallDistanceComponent
Definition
FallDistanceComponent.h:5
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:11
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
ServerPlayerComponent
Definition
ServerPlayerComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
TeleportInterpolatorResetSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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