LeviLamina
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TeleportInterpolatorResetSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
FallDistanceComponent
;
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struct
InterpolateMovementNeededComponent
;
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struct
MovementInterpolatorComponent
;
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struct
PlayerPositionModeComponent
;
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struct
ServerPlayerComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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class
TeleportInterpolatorResetSystem
{
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public
:
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// TeleportInterpolatorResetSystem inner types define
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using
ViewType =
::ViewT
<
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::StrictEntityContext
,
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::Include<::InterpolateMovementNeededComponent, ::ServerPlayerComponent>
,
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::Optional<::MovementInterpolatorComponent>
,
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::PlayerPositionModeComponent
const
,
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::FallDistanceComponent
,
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::StateVectorComponent
>;
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};
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:8
TeleportInterpolatorResetSystem
Definition
TeleportInterpolatorResetSystem.h:21
ViewT
Definition
ViewT.h:6
FallDistanceComponent
Definition
FallDistanceComponent.h:5
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:14
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
ServerPlayerComponent
Definition
ServerPlayerComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
TeleportInterpolatorResetSystem.h
Generated on
for LeviLamina by
1.16.1