LeviLamina
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TeleportInterpolatorResetSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition TeleportInterpolatorResetSystem.h:22
static MCAPI void tickTeleportInterpolatorResetSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::ServerPlayerComponent >, ::Optional<::MovementInterpolatorComponent >, ::PlayerPositionModeComponent const, ::FallDistanceComponent, ::StateVectorComponent > view)
static MCAPI ::TickingSystemWithInfo createTeleportInterpolatorResetSystem()
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition FallDistanceComponent.h:5
Definition Include.h:6
Definition MovementInterpolatorComponent.h:9
Definition PlayerPositionModeComponent.h:5
Definition ServerPlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13