LeviLamina
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TryExitVehicleSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11
12// auto generated forward declare list
13// clang-format off
20struct MobFlagComponent;
25struct VehicleComponent;
26// clang-format on
27
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static void _tickTryExitVehicle(
33 ::StrictEntityContext const& entity,
34 ::PassengerComponent const& passengerComponent,
35 ::ViewT<
43 ::ActorDataControllingSeatIndexComponent const> vehiclesPlayerIsJumping,
45 );
46
47 MCAPI static ::TickingSystemWithInfo createSystem();
48 // NOLINTEND
49};
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition TryExitVehicleSystem.h:28
Definition ViewT.h:6
Definition ActorDataControllingSeatIndexComponent.h:8
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition BoatFlagComponent.h:5
Definition Exclude.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition MovementAttributesComponent.h:5
Definition PassengerComponent.h:10
Definition StopRidingRequestComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition VehicleComponent.h:10