LeviLamina
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ActorRendererUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9struct ActorUniqueID;
11// clang-format on
12
13namespace ActorRendererUtils {
14// functions
15// NOLINTBEGIN
16MCNAPI void renderRotatingActor(
17 ::BaseActorRenderContext& renderContext,
18 ::BlockActorRenderData const& blockEntityRenderData,
19 ::Actor& renderedActor,
20 ::std::unordered_map<::std::string, ::ActorUniqueID>& spawnerActorIdMap,
21 ::ActorUniqueID& nextSpawnerActorId,
22 float spin,
23 float oSpin
24);
25// NOLINTEND
26
27} // namespace ActorRendererUtils
Definition Actor.h:102
Definition BaseActorRenderContext.h:16
Definition ActorUniqueID.h:5
Definition BlockActorRenderData.h:5