LeviLamina
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CameraInputTransformSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Vec2
;
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class
Vec3
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
CameraInputTransformSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
float
_getWorldYawDeg(
::Vec2
const
& orientation);
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MCNAPI
float
_getWorldYawDeg(
::Vec3
const
& orientation);
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MCNAPI ::TickingSystemWithInfo create();
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// NOLINTEND
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}
// namespace CameraInputTransformSystem
Vec2
Definition
Vec2.h:5
Vec3
Definition
Vec3.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
CameraInputTransformSystem.h
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