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RainState & | operator= (RainState const &) |
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| RainState (RainState const &) |
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MCAPI::LevelRendererCamera::RainState & | operator= (::LevelRendererCamera::RainState &&) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 4, 4, float > | mRainPosX |
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::ll::TypedStorage< 4, 4, float > | mRainPosY |
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::ll::TypedStorage< 4, 4, float > | mRainPosZ |
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::ll::TypedStorage< 4, 4, int > | mRainPosSamples |
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::ll::TypedStorage< 4, 4, int > | mRainCount |
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::ll::TypedStorage< 8, 24, ::std::vector<::Vec3 > > | mSmokeParticles |
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::ll::TypedStorage< 8, 24, ::std::vector<::Vec3 > > | mRainSplashParticles |
The documentation for this struct was generated from the following files: