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LevelRendererCamera::RainState Struct Reference

Public Member Functions

RainState & operator= (RainState const &)
 RainState (RainState const &)
MCAPI::LevelRendererCamera::RainState & operator= (::LevelRendererCamera::RainState &&)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mRainPosX
::ll::TypedStorage< 4, 4, float > mRainPosY
::ll::TypedStorage< 4, 4, float > mRainPosZ
::ll::TypedStorage< 4, 4, int > mRainPosSamples
::ll::TypedStorage< 4, 4, int > mRainCount
::ll::TypedStorage< 8, 24, ::std::vector<::Vec3 > > mSmokeParticles
::ll::TypedStorage< 8, 24, ::std::vector<::Vec3 > > mRainSplashParticles

The documentation for this struct was generated from the following files: