3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/SortedMeshDrawList.h"
7#include "mc/client/particlesystem/particle/ParticleRenderData.h"
8#include "mc/client/renderer/HistoricalFrameTimes.h"
9#include "mc/client/renderer/culling/FrustumCuller.h"
10#include "mc/client/renderer/game/ActorRenderCandidates.h"
11#include "mc/client/renderer/game/TerrainMaterialVariationManager.h"
12#include "mc/client/world/level/fog/FogDistanceSetting.h"
13#include "mc/client/world/level/fog/FogVolumetricCoefficientSetting.h"
14#include "mc/client/world/level/fog/FogVolumetricDensitySetting.h"
15#include "mc/client/world/level/fog/FogVolumetricHenyeyGreensteinGSetting.h"
16#include "mc/deps/core/math/FrustumEdges.h"
17#include "mc/deps/core/math/Vec3.h"
18#include "mc/deps/core/threading/Async.h"
19#include "mc/deps/core/utility/optional_ref.h"
20#include "mc/deps/core_graphics/ImageBuffer.h"
21#include "mc/deps/game_refs/OwnerPtr.h"
22#include "mc/deps/minecraft_renderer/game/FrustumCullerType.h"
23#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
24#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
25#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
26#include "mc/deps/minecraft_renderer/resources/ClientTexture.h"
27#include "mc/deps/renderer/Camera.h"
28#include "mc/platform/brstd/flat_map.h"
29#include "mc/util/GridArea.h"
30#include "mc/world/actor/ActorType.h"
31#include "mc/world/level/BlockPos.h"
32#include "mc/world/level/ChunkPos.h"
33#include "mc/world/level/FogDefinition.h"
34#include "mc/world/level/SubChunkPos.h"
96 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> lastFrusumEdges;
97 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> lastCascadeCameras;
98 ::ll::TypedStorage<8, 512, ::mce::Camera> lastDebugCamera;
99 ::ll::TypedStorage<4, 12, ::glm::vec3> mReferenceForwardVector;
100 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> frusumEdges;
101 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> cascadeCameras;
102 ::ll::TypedStorage<4, 4, int> renderDebugCamera;
110 ::ll::TypedStorage<4, 4, float> mRainPosX;
111 ::ll::TypedStorage<4, 4, float> mRainPosY;
112 ::ll::TypedStorage<4, 4, float> mRainPosZ;
113 ::ll::TypedStorage<4, 4, int> mRainPosSamples;
114 ::ll::TypedStorage<4, 4, int> mRainCount;
115 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mSmokeParticles;
116 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mRainSplashParticles;
121 RainState& operator=(RainState
const&);
122 RainState(RainState
const&);
128 MCAPI ::LevelRendererCamera::RainState& operator=(::LevelRendererCamera::RainState&&);
144 ::ll::TypedStorage<4, 4, float> mCurrentValue;
145 ::ll::TypedStorage<4, 4, float> mOriginalValue;
153 ::ll::TypedStorage<1, 1, bool> mIsInEnd;
154 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
155 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
156 ::ll::TypedStorage<4, 12, ::BlockPos> mCameraPos;
157 ::ll::TypedStorage<8, 8, ::IConstBlockSource*> mBlockSource;
165 ::ll::TypedStorage<8, 8, ::LocalPlayer*> mLocalPlayer;
166 ::ll::TypedStorage<8, 8, ::Actor const*> mLocalPlayerVehicle;
167 ::ll::TypedStorage<1, 1, bool> mPlayerHasPassengers;
168 ::ll::TypedStorage<1, 1, bool> mShouldRenderPlayerModel;
169 ::ll::TypedStorage<1, 1, bool> mIsSpectator;
177 ::ll::TypedStorage<4, 4, ::ActorType const> mActorType;
178 ::ll::TypedStorage<4, 4, int const> mMaxCount;
179 ::ll::TypedStorage<4, 4, int> mCurrentCount;
187 ::ll::TypedStorage<4, 12, ::SubChunkPos> min;
188 ::ll::TypedStorage<4, 12, ::SubChunkPos> max;
192 using BlockActorList = ::std::vector<::gsl::not_null<::BlockActor*>>;
194 using ActorList = ::std::vector<::Actor*>;
196 using LevelRendererArea = ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>;
198 using ActorRenderQueue = ::brstd::flat_map<
199 ::gsl::not_null<::Actor*>,
201 ::std::less<::gsl::not_null<::Actor*>>,
202 ::std::vector<::gsl::not_null<::Actor*>>,
203 ::std::vector<::ShadowContext>>;
208 ::ll::TypedStorage<8, 8, uint64> mChunkQueueSize;
209 ::ll::TypedStorage<8, 456, uint64[3][19]> mTerrainChunkQueueSize;
210 ::ll::TypedStorage<8, 24, ::std::vector<::OccluderFace>> mChunkOccluders;
211 ::ll::TypedStorage<8, 24, ::ActorRenderCandidates> mActorRenderCandidates;
216 ::gsl::not_null<::Actor*>,
218 ::std::less<::gsl::not_null<::Actor*>>,
219 ::std::vector<::gsl::not_null<::Actor*>>,
220 ::std::vector<::ShadowContext>>>
222 ::ll::TypedStorage<8, 24, ::SortedMeshDrawList> mSortedMeshDrawList;
223 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorRenderQueue;
224 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorRenderAlphaQueue;
225 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorShadowQueue;
226 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeBack;
227 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeFront;
228 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowOverlayMat;
229 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> starsMaterial;
230 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> skyPlaneMaterial;
231 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> sunMoonMaterial;
232 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> endSkyMaterial;
233 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cloudMaterial;
234 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> wireframeMaterial;
235 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mCubemapMaterial;
236 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCubemapTextures;
237 ::ll::TypedStorage<8, 24, ::mce::ClientTexture> mCubemapTexture;
238 ::ll::TypedStorage<8, 8, uint64 const> mAmbientSamplesDefaultSize;
239 ::ll::TypedStorage<8, 56, ::std::optional<::cg::ImageBuffer>> mSkyAmbientSamplesBuffer;
240 ::ll::TypedStorage<8, 136, ::TerrainMaterialVariationManager> mTerrainMaterialVariationManager;
241 ::ll::TypedStorage<4, 4, float> mDeltaTime;
242 ::ll::TypedStorage<4, 4, float> mLastTime;
243 ::ll::TypedStorage<4, 4, float> mWaterLevel;
244 ::ll::TypedStorage<4, 8, ::glm::vec2> mFogControl;
245 ::ll::TypedStorage<4, 4, float> mBaseFogEnd;
246 ::ll::TypedStorage<4, 4, float> mBaseFogStart;
247 ::ll::TypedStorage<4, 8, ::glm::vec2> mCameraLightIntensity;
248 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
249 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mCurrentDistanceFog;
250 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mLastTargetDistanceFog;
251 ::ll::TypedStorage<4, 16, ::FogVolumetricDensitySetting> mCurrentFogDensity;
252 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mAirFogCoefficient;
253 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mWaterFogCoefficient;
254 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mCloudFogCoefficient;
255 ::ll::TypedStorage<4, 4, ::FogVolumetricHenyeyGreensteinGSetting> mAirHenyeyGreensteinG;
256 ::ll::TypedStorage<4, 4, ::FogVolumetricHenyeyGreensteinGSetting> mWaterHenyeyGreensteinG;
257 ::ll::TypedStorage<1, 1, bool> mFogWasUnderwaterLastCheck;
258 ::ll::TypedStorage<1, 1, bool> mFogWasUnderLavaLastCheck;
259 ::ll::TypedStorage<1, 1, bool> mFogWasUnderPowderSnowLastCheck;
260 ::ll::TypedStorage<1, 1, bool> mBlendFogThisFrame;
261 ::ll::TypedStorage<4, 4, float> mMobEffectFogLevel;
262 ::ll::TypedStorage<8, 224, ::ParticleRenderData> mParticleRenderData;
263 ::ll::TypedStorage<4, 4, float> mTransitionFogTime;
264 ::ll::TypedStorage<1, 1, bool> mInTransitionFog;
265 ::ll::TypedStorage<4, 4, float const> mRenderDistanceCloudFadeOutMultiplier;
266 ::ll::TypedStorage<4, 4, float> mFakeHDR;
267 ::ll::TypedStorage<4, 4, float> mAverageBrightness;
268 ::ll::TypedStorage<4, 4, uint> mFrameID;
269 ::ll::TypedStorage<4, 4, int> mViewAreaDistance;
270 ::ll::TypedStorage<4, 4, float> mFarChunksDistance;
271 ::ll::TypedStorage<4, 4, float> mRenderDistance;
272 ::ll::TypedStorage<4, 4, float> mCullEndDistance;
273 ::ll::TypedStorage<4, 4, int const> mMaxInflightChunks;
274 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GridArea<::std::shared_ptr<::RenderChunkInstanced>>>> mViewArea;
275 ::ll::TypedStorage<4, 12, ::BlockPos> mLastFaceSortPos;
276 ::ll::TypedStorage<4, 12, ::Vec3> mLastFaceSortDir;
277 ::ll::TypedStorage<4, 12, ::Vec3> mLastDirtySortPos;
278 ::ll::TypedStorage<4, 12, ::BlockPos> mLastNearbyFaceSortPos;
279 ::ll::TypedStorage<4, 24, ::LevelRendererCamera::RenderChunkPosBounds> mLastFaceSortBounds;
280 ::ll::TypedStorage<4, 12, ::Vec3> mLastChunkResortPos;
281 ::ll::TypedStorage<4, 12, ::Vec3> mCameraPos;
282 ::ll::TypedStorage<4, 12, ::Vec3> mCameraTargetPos;
283 ::ll::TypedStorage<4, 204, ::FrustumCuller> mFrustumCuller;
284 ::ll::TypedStorage<1, 1, ::FrustumCullerType> mFrustumCullerType;
285 ::ll::TypedStorage<8, 512, ::mce::Camera> mWorldSpaceCamera;
286 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mWaterHoleActorQueue;
287 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::WeatherRenderer>> mWeatherRenderer;
288 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BiomeBlendingMapRenderer>> mBiomeBlendingMapRenderer;
289 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkRenderObjectCollection>> mChunkRenderObjects;
290 ::ll::TypedStorage<1, 1, bool> mCameraUnderWater;
291 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
292 ::ll::TypedStorage<1, 1, bool> mCameraUnderPowderSnow;
293 ::ll::TypedStorage<1, 1, bool> mCameraUnderLava;
294 ::ll::TypedStorage<1, 1, bool> mCameraInRain;
295 ::ll::TypedStorage<1, 1, bool> mShowSky;
296 ::ll::TypedStorage<1, 1, bool> mIsCameraInCaptureMode;
297 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
298 ::ll::TypedStorage<8, 16, ::OwnerPtr<::BlockSource>> mViewRegion;
299 ::ll::TypedStorage<8, 8, ::Dimension*> mDimension;
300 ::ll::TypedStorage<2, 2, short> mCloudHeight;
301 ::ll::TypedStorage<8, 8, ::LevelRenderer&> mLevelRenderer;
302 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelCullerBase>> mLevelCuller;
303 ::ll::TypedStorage<1, 1, ::LevelCullerType> mLastCullerType;
304 ::ll::TypedStorage<1, 1, bool> mForceCulling;
305 ::ll::TypedStorage<1, 1, bool> mRecullWhenNotBusy;
306 ::ll::TypedStorage<4, 4, int> mViewAreaSide;
307 ::ll::TypedStorage<2, 2, short> mViewAreaHeight;
308 ::ll::TypedStorage<1, 1, bool> mViewAreaChanged;
309 ::ll::TypedStorage<4, 4, float> mLastFogEnd;
310 ::ll::TypedStorage<4, 4, float> mLastSunAngle;
311 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraPos;
312 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraDir;
313 ::ll::TypedStorage<8, 8, ::ResourcePackManager&> mResourcePackManager;
314 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
315 ::ll::TypedStorage<8, 24, ::std::vector<::BlockActor*>> mTempBlockActorList;
316 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ChunkPos>> mPendingPermanentlyRenderedBlockActorRequests;
317 ::ll::TypedStorage<8, 16, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>> mPermanentlyRenderedBlockActors;
318 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererCameraProxy>> mProxy;
319 ::ll::TypedStorage<8, 8, double> mLastFrameTimeStart;
320 ::ll::TypedStorage<8, 488, ::HistoricalFrameTimes> mHistoricalFrameTimes;
321 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mChunkFaceSortTaskHandle;
322 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CameraAimAssistRenderer>> mCameraAimAssistRenderer;
327 LevelRendererCamera& operator=(LevelRendererCamera
const&);
328 LevelRendererCamera(LevelRendererCamera
const&);
329 LevelRendererCamera();
334 virtual ~LevelRendererCamera();
336 virtual void addCameraListenerToRenderChunkCoordinator();
338 virtual void onAppSuspended();
340 virtual void onAppResumed();
342 virtual void onDeviceLost();
344 virtual void onLowMemory();
346 virtual void initResources();
348 virtual void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
350 virtual void tickLevelRendererCamera();
352 virtual void tickRain();
354 virtual void updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
356 virtual void callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
358 virtual ::NameTagRenderObjectCollection extractNameTags(::ScreenContext& screenContext)
const;
360 virtual void callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
362 virtual ::CrackRenderObjectCollection extractCracks(::ScreenContext& screenContext)
const;
364 virtual void renderEntityEffects(::BaseActorRenderContext& renderContext);
366 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
368 virtual void setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
370 virtual bool getForceFog(::Actor
const&)
const;
372 virtual void setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
374 virtual float getAmbientBrightness()
const;
376 virtual void recalculateRenderDistance(
float const renderDistanceScalar);
378 virtual void preRenderUpdate(
379 ::ScreenContext& screenContext,
380 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
384 ::BaseActorRenderContext& baseEntityRenderContext,
385 ::ViewRenderObject
const& renderObj,
386 ::IClientInstance& ci
389 virtual void postRenderUpdate();
391 virtual void notifyGeoChangedForAffectedEntities(::RenderChunkShared&, uchar);
393 virtual void updateLevelCullerType(::LevelCullerType
const) = 0;
395 virtual void queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const&);
397 virtual void _releaseRespectiveResources();
399 virtual ::Block
const* _getBlockForBlockEnity(::BlockActor
const& blockActor);
401 virtual void setupViewArea();
403 virtual ::FogDefinition::DistanceSettingType _getFogDistanceSettingType()
const;
405 virtual ::FogDefinition::DensitySettingType _getFogDensitySettingType()
const;
411 MCAPI LevelRendererCamera(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
413 MCAPI
void _addBiomeFogDefinitionToManager(::BlockPos
const& pos)
const;
415 MCAPI
void _addToRenderChunkQueue(
416 ::ChunkRenderObjectCollection& collection,
417 ::TerrainMaterialVariationManager
const& terrainVariationMgr,
418 ::TerrainLayer
const& layer,
419 ::RenderChunkInstanced
const& renderChunkInstanced,
421 ::BlockPos
const& chunkPos
424 MCAPI
void _applyAdjustmentsForAir(
425 ::FogDistanceSetting& setting,
426 ::ScreenContext& screenContext,
427 float skyIntensityOverride
430 MCAPI
void _applyAdjustmentsForUnderwater(::FogDistanceSetting& setting)
const;
432 MCAPI ::std::shared_ptr<::LevelCullerBase> _createCuller(
433 ::LevelCullerType type,
434 ::std::weak_ptr<::LevelRendererCamera> levelRendererCamera,
435 ::LevelBuilder& levelBuilder
438 MCAPI
void _freeSkyProbeTexture();
440 MCAPI ::FogVolumetricCoefficientSetting
441 _getCurrentCoefficientFogSetting(::FogDefinition::CoefficientSettingType settingType)
const;
443 MCAPI ::FogVolumetricDensitySetting _getCurrentDensityFogSetting()
const;
445 MCAPI ::FogDistanceSetting _getCurrentFixedDistanceFogSetting(
float renderDistance)
const;
447 MCAPI ::FogTransitionSetting _getCurrentFixedTransitionFogSetting(
float renderDistance)
const;
449 MCAPI ::FogVolumetricHenyeyGreensteinGSetting
450 _getCurrentHenyeyGreensteinGFogSetting(::FogDefinition::HenyeyGreensteinGSettingType settingType)
const;
452 MCAPI
void _initCubemapTextures(::Dimension
const& dimension);
454 MCAPI
void _initSkyProbeTexture(::glm::ivec3 size);
456 MCAPI
void _notifyOrthographicCameraMoved(
457 ::SubChunkPos
const& pos,
458 ::Vec3
const& viewDir,
459 ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea
462 MCAPI
void _notifyPerspectiveCameraMoved(
463 ::SubChunkPos
const& pos,
464 ::Vec3
const& viewPos,
465 bool accurateSorting,
466 ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea
469 MCAPI
void _releaseResources();
472 _resortNearbyChunks(::Vec3
const& viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea);
474 MCAPI
bool _shouldRenderLeashedEntity(::Actor* actor, ::Vec3 cameraPos);
476 MCAPI
void _tryInsertBlockEntityIntoRenderQueues(
477 ::BlockActor* blockActor,
478 ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>
const& skipList
481 MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>& _viewAreaMutable();
483 MCAPI ::LevelRendererCamera::RainState calcRainState(::Vec3
const& rainPos)
const;
485 MCAPI
void determineUnderwaterStatus(::BlockSource& region);
487 MCAPI ::LevelRendererCamera::RainState doRainUpdate();
489 MCAPI
void doneQueuingChunks();
491 MCAPI ::optional_ref<::TerrainMaterialVariationManager const> getCurrentVariationManager()
const;
493 MCAPI ::RenderChunkInstanced* getOrCreateRenderChunkInstancedAt(::SubChunkPos
const& rcp);
495 MCAPI ::RenderChunkInstanced* getRenderChunkInstancedAt(::SubChunkPos
const& rcp)
const;
497 MCAPI ::std::shared_ptr<::RenderChunkInstanced> getRenderChunkInstancedAtShared(::SubChunkPos
const& rcp)
const;
499 MCAPI uint64 getRenderChunkInstancedCount();
501 MCAPI
bool isAABBVisible(::AABB
const& bb,
bool useFastCulling)
const;
503 MCAPI
void onViewRadiusChanged(
bool resetAll);
505 MCAPI
void preDimensionChanged(::Player& player);
507 MCAPI
void queueChunk(
508 ::ChunkRenderObjectCollection& collection,
509 ::RenderChunkInstanced
const& renderChunkInstanced,
512 ::TerrainMaterialVariationManager
const& terrainVariationMgr,
513 ::optional_ref<::TerrainMaterialVariationManager const> fadeVariationMgr
516 MCAPI
void recaptureViewAreaDimensions();
518 MCAPI
void renderAtmosphere(
519 ::ScreenContext& screenContext,
520 ::ViewRenderObject
const& renderObj,
521 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData,
525 MCAPI
void renderCameraAimAssistHighlight(::ScreenContext& screenContext);
527 MCAPI
void renderChunkOccluders(::BaseActorRenderContext& renderContext)
const;
529 MCAPI
void renderEditorCursor(::ScreenContext
const& screenContext);
531 MCAPI
void renderEntities(::BaseActorRenderContext& renderContext);
533 MCAPI
void renderGameplayMetadata(
534 ::ScreenContext& screenContext,
535 ::ViewRenderObject
const& renderObj,
537 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
540 MCAPI
void renderPlayerVision(::ScreenContext& screenContext)
const;
542 MCAPI
void renderSky(
543 ::ScreenContext& screenContext,
544 ::ViewRenderObject
const& renderObj,
545 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
548 MCAPI
void renderStructureWireframes(
549 ::BaseActorRenderContext& renderContext,
550 ::IClientInstance
const& clientInstance,
551 ::ViewRenderObject
const& renderObj
554 MCAPI
void renderVolumetricFog(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj);
556 MCAPI
bool shouldCullThisFrame(uint64 lastNumRenderChunksVisibleFromCullingPoint);
558 MCAPI
void updateFarChunksDistance();
560 MCAPI
void updatePerChunkFaceSortState(::Vec3
const& viewPos, ::Vec3
const& viewDir,
bool isOrthoCamera);
567 renderClouds(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj,
float levelRenderDistance);
569 MCAPI
static void renderEndChaos(
570 ::ScreenContext& screenContext,
571 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
574 MCAPI
static void renderShadows(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj);
577 renderStars(::ScreenContext& screenContext, ::ViewRenderData
const& renderData, ::SkyRenderObject
const& skyData);
579 MCAPI
static void renderSunAndMoon(
580 ::ScreenContext& screenContext,
581 ::ViewRenderData
const& renderData,
582 ::SkyRenderObject
const& skyData,
583 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
587 shouldRenderActor(::Actor
const& actor, ::LevelRendererCamera::PlayerStateParams
const& playerStateParams);
593 MCAPI
void* $ctor(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
605 MCAPI
void $addCameraListenerToRenderChunkCoordinator();
607 MCAPI
void $onAppSuspended();
609 MCAPI
void $onAppResumed();
611 MCAPI
void $onDeviceLost();
613 MCFOLD
void $onLowMemory();
615 MCFOLD
void $initResources();
617 MCFOLD
void $frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
619 MCAPI
void $tickLevelRendererCamera();
621 MCAPI
void $tickRain();
623 MCAPI
void $updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
625 MCFOLD
void $callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
627 MCAPI ::NameTagRenderObjectCollection $extractNameTags(::ScreenContext& screenContext)
const;
629 MCFOLD
void $callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
631 MCAPI ::CrackRenderObjectCollection $extractCracks(::ScreenContext& screenContext)
const;
633 MCFOLD
void $renderEntityEffects(::BaseActorRenderContext& renderContext);
635 MCAPI
void $renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
637 MCAPI
void $setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
639 MCFOLD
bool $getForceFog(::Actor
const&)
const;
641 MCAPI
void $setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
643 MCAPI
float $getAmbientBrightness()
const;
645 MCAPI
void $recalculateRenderDistance(
float const renderDistanceScalar);
647 MCAPI
void $preRenderUpdate(
648 ::ScreenContext& screenContext,
649 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
653 ::BaseActorRenderContext& baseEntityRenderContext,
654 ::ViewRenderObject
const& renderObj,
655 ::IClientInstance& ci
658 MCFOLD
void $postRenderUpdate();
660 MCFOLD
void $notifyGeoChangedForAffectedEntities(::RenderChunkShared&, uchar);
662 MCAPI
void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const&);
664 MCFOLD
void $_releaseRespectiveResources();
666 MCAPI ::Block
const* $_getBlockForBlockEnity(::BlockActor
const& blockActor);
668 MCAPI
void $setupViewArea();
670 MCAPI ::FogDefinition::DistanceSettingType $_getFogDistanceSettingType()
const;
672 MCAPI ::FogDefinition::DensitySettingType $_getFogDensitySettingType()
const;
Definition BaseActorRenderContext.h:34
Definition BlockActor.h:32
Definition BlockSource.h:68
Definition Dimension.h:85
Definition IClientInstance.h:5
Definition IConstBlockSource.h:25
Definition LevelRendererCameraProxy.h:5
Definition LevelRendererCamera.h:5
static MCAPI void ** $vftable()
Definition LevelRenderer.h:5
Definition LocalPlayer.h:5
Definition ResourcePackManager.h:29
Definition ScreenContext.h:5
Definition TextureGroup.h:7
Definition TexturePtr.h:19
Definition BaseSceneDirectionalLightRenderData.h:5
Definition BiomeBlendingMapRenderer.h:5
Definition CameraAimAssistRenderer.h:5
Definition ChunkRenderObjectCollection.h:5
Definition ClientFrameUpdateContext.h:5
Definition CrackRenderObjectCollection.h:5
Definition FogTransitionSetting.h:5
Definition LevelBuilder.h:5
Definition LevelCullerBase.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition LevelRendererCamera.h:23
Definition LevelRendererCamera.h:31
Definition LevelRendererCamera.h:27
Definition LevelRendererCamera.h:25
Definition LevelRendererCamera.h:21
Definition LevelRendererCamera.h:29
Definition OccluderFace.h:5
Definition RenderChunkInstanced.h:5
Definition RenderChunkShared.h:5
Definition SkyRenderObject.h:5
Definition TerrainLayer.h:5
Definition ViewRenderData.h:5
Definition ViewRenderObject.h:5
Definition WeatherRenderer.h:5