3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/SortedMeshDrawList.h"
7#include "mc/client/particlesystem/particle/ParticleRenderData.h"
8#include "mc/client/renderer/HistoricalFrameTimes.h"
9#include "mc/client/renderer/culling/FrustumCuller.h"
10#include "mc/client/renderer/game/ActorRenderCandidates.h"
11#include "mc/client/renderer/game/TerrainMaterialVariationManager.h"
12#include "mc/client/world/level/fog/FogDistanceSetting.h"
13#include "mc/client/world/level/fog/FogVolumetricCoefficientSetting.h"
14#include "mc/client/world/level/fog/FogVolumetricDensitySetting.h"
15#include "mc/client/world/level/fog/FogVolumetricHenyeyGreensteinGSetting.h"
16#include "mc/deps/core/math/FrustumEdges.h"
17#include "mc/deps/core/math/Vec3.h"
18#include "mc/deps/core/threading/Async.h"
19#include "mc/deps/core/utility/optional_ref.h"
20#include "mc/deps/core_graphics/ImageBuffer.h"
21#include "mc/deps/game_refs/OwnerPtr.h"
22#include "mc/deps/minecraft_renderer/game/FrustumCullerType.h"
23#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
24#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
25#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
26#include "mc/deps/minecraft_renderer/resources/ClientTexture.h"
27#include "mc/deps/renderer/Camera.h"
28#include "mc/platform/brstd/flat_map.h"
29#include "mc/util/GridArea.h"
30#include "mc/world/actor/ActorType.h"
31#include "mc/world/level/BlockPos.h"
32#include "mc/world/level/ChunkPos.h"
33#include "mc/world/level/FogDefinition.h"
34#include "mc/world/level/SubChunkPos.h"
74namespace mce {
class Color; }
98 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> lastFrusumEdges;
99 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> lastCascadeCameras;
100 ::ll::TypedStorage<8, 512, ::mce::Camera> lastDebugCamera;
101 ::ll::TypedStorage<4, 12, ::glm::vec3> mReferenceForwardVector;
102 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> frusumEdges;
103 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> cascadeCameras;
104 ::ll::TypedStorage<4, 4, int> renderDebugCamera;
112 ::ll::TypedStorage<4, 4, float> mRainPosX;
113 ::ll::TypedStorage<4, 4, float> mRainPosY;
114 ::ll::TypedStorage<4, 4, float> mRainPosZ;
115 ::ll::TypedStorage<4, 4, int> mRainPosSamples;
116 ::ll::TypedStorage<4, 4, int> mRainCount;
117 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mSmokeParticles;
118 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mRainSplashParticles;
123 RainState& operator=(RainState
const&);
124 RainState(RainState
const&);
130 MCAPI ::LevelRendererCamera::RainState& operator=(::LevelRendererCamera::RainState&&);
146 ::ll::TypedStorage<4, 4, float> mCurrentValue;
147 ::ll::TypedStorage<4, 4, float> mOriginalValue;
155 ::ll::TypedStorage<1, 1, bool> mIsInEnd;
156 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
157 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
158 ::ll::TypedStorage<4, 12, ::BlockPos> mCameraPos;
159 ::ll::TypedStorage<8, 8, ::IConstBlockSource*> mBlockSource;
167 ::ll::TypedStorage<8, 8, ::LocalPlayer*> mLocalPlayer;
168 ::ll::TypedStorage<8, 8, ::Actor const*> mLocalPlayerVehicle;
169 ::ll::TypedStorage<1, 1, bool> mPlayerHasPassengers;
170 ::ll::TypedStorage<1, 1, bool> mShouldRenderPlayerModel;
171 ::ll::TypedStorage<1, 1, bool> mIsSpectator;
179 ::ll::TypedStorage<4, 4, ::ActorType const> mActorType;
180 ::ll::TypedStorage<4, 4, int const> mMaxCount;
181 ::ll::TypedStorage<4, 4, int> mCurrentCount;
189 ::ll::TypedStorage<4, 12, ::SubChunkPos> min;
190 ::ll::TypedStorage<4, 12, ::SubChunkPos> max;
194 using BlockActorList = ::std::vector<::gsl::not_null<::BlockActor*>>;
196 using ActorList = ::std::vector<::Actor*>;
198 using LevelRendererArea = ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>;
200 using ActorRenderQueue = ::brstd::flat_map<
201 ::gsl::not_null<::Actor*>,
203 ::std::less<::gsl::not_null<::Actor*>>,
204 ::std::vector<::gsl::not_null<::Actor*>>,
205 ::std::vector<::ShadowContext>>;
210 ::ll::TypedStorage<8, 8, uint64> mChunkQueueSize;
211 ::ll::TypedStorage<8, 576, uint64[3][24]> mTerrainChunkQueueSize;
212 ::ll::TypedStorage<8, 24, ::std::vector<::OccluderFace>> mChunkOccluders;
213 ::ll::TypedStorage<8, 24, ::ActorRenderCandidates> mActorRenderCandidates;
218 ::gsl::not_null<::Actor*>,
220 ::std::less<::gsl::not_null<::Actor*>>,
221 ::std::vector<::gsl::not_null<::Actor*>>,
222 ::std::vector<::ShadowContext>>>
224 ::ll::TypedStorage<8, 24, ::SortedMeshDrawList> mSortedMeshDrawList;
225 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorRenderQueue;
226 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorRenderAlphaQueue;
227 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::BlockActor*>>> mBlockActorShadowQueue;
228 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeBack;
229 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeFront;
230 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowOverlayMat;
231 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> starsMaterial;
232 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> skyPlaneMaterial;
233 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> sunMoonMaterial;
234 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> endSkyMaterial;
235 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cloudMaterial;
236 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> wireframeMaterial;
237 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mCubemapMaterial;
238 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCubemapTextures;
239 ::ll::TypedStorage<8, 24, ::mce::ClientTexture> mCubemapTexture;
240 ::ll::TypedStorage<8, 8, uint64 const> mAmbientSamplesDefaultSize;
241 ::ll::TypedStorage<8, 56, ::std::optional<::cg::ImageBuffer>> mSkyAmbientSamplesBuffer;
242 ::ll::TypedStorage<8, 136, ::TerrainMaterialVariationManager> mTerrainMaterialVariationManager;
243 ::ll::TypedStorage<4, 4, float> mDeltaTime;
244 ::ll::TypedStorage<4, 4, float> mLastTime;
245 ::ll::TypedStorage<4, 4, float> mWaterLevel;
246 ::ll::TypedStorage<4, 8, ::glm::vec2> mFogControl;
247 ::ll::TypedStorage<4, 4, float> mBaseFogEnd;
248 ::ll::TypedStorage<4, 4, float> mBaseFogStart;
249 ::ll::TypedStorage<4, 8, ::glm::vec2> mCameraLightIntensity;
250 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
251 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mCurrentDistanceFog;
252 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mLastTargetDistanceFog;
253 ::ll::TypedStorage<4, 16, ::FogVolumetricDensitySetting> mCurrentFogDensity;
254 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mAirFogCoefficient;
255 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mWaterFogCoefficient;
256 ::ll::TypedStorage<4, 32, ::FogVolumetricCoefficientSetting> mCloudFogCoefficient;
257 ::ll::TypedStorage<4, 4, ::FogVolumetricHenyeyGreensteinGSetting> mAirHenyeyGreensteinG;
258 ::ll::TypedStorage<4, 4, ::FogVolumetricHenyeyGreensteinGSetting> mWaterHenyeyGreensteinG;
259 ::ll::TypedStorage<1, 1, bool> mFogWasUnderwaterLastCheck;
260 ::ll::TypedStorage<1, 1, bool> mFogWasUnderLavaLastCheck;
261 ::ll::TypedStorage<1, 1, bool> mFogWasUnderPowderSnowLastCheck;
262 ::ll::TypedStorage<1, 1, bool> mBlendFogThisFrame;
263 ::ll::TypedStorage<4, 4, float> mMobEffectFogLevel;
264 ::ll::TypedStorage<8, 224, ::ParticleRenderData> mParticleRenderData;
265 ::ll::TypedStorage<4, 4, float> mTransitionFogTime;
266 ::ll::TypedStorage<1, 1, bool> mInTransitionFog;
267 ::ll::TypedStorage<4, 4, float const> mRenderDistanceCloudFadeOutMultiplier;
268 ::ll::TypedStorage<4, 4, float> mFakeHDR;
269 ::ll::TypedStorage<4, 4, float> mAverageBrightness;
270 ::ll::TypedStorage<4, 4, uint> mFrameID;
271 ::ll::TypedStorage<4, 4, int> mViewAreaDistance;
272 ::ll::TypedStorage<4, 4, float> mFarChunksDistance;
273 ::ll::TypedStorage<4, 4, float> mRenderDistance;
274 ::ll::TypedStorage<4, 4, float> mCullEndDistance;
275 ::ll::TypedStorage<4, 4, int const> mMaxInflightChunks;
276 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GridArea<::std::shared_ptr<::RenderChunkInstanced>>>> mViewArea;
277 ::ll::TypedStorage<4, 12, ::BlockPos> mLastFaceSortPos;
278 ::ll::TypedStorage<4, 12, ::Vec3> mLastFaceSortDir;
279 ::ll::TypedStorage<4, 12, ::Vec3> mLastDirtySortPos;
280 ::ll::TypedStorage<4, 12, ::BlockPos> mLastNearbyFaceSortPos;
281 ::ll::TypedStorage<4, 24, ::LevelRendererCamera::RenderChunkPosBounds> mLastFaceSortBounds;
282 ::ll::TypedStorage<4, 12, ::Vec3> mLastChunkResortPos;
283 ::ll::TypedStorage<4, 12, ::Vec3> mCameraPos;
284 ::ll::TypedStorage<4, 12, ::Vec3> mCameraTargetPos;
285 ::ll::TypedStorage<4, 204, ::FrustumCuller> mFrustumCuller;
286 ::ll::TypedStorage<1, 1, ::FrustumCullerType> mFrustumCullerType;
287 ::ll::TypedStorage<8, 512, ::mce::Camera> mWorldSpaceCamera;
288 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mWaterHoleActorQueue;
289 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::WeatherRenderer>> mWeatherRenderer;
290 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BiomeBlendingMapRenderer>> mBiomeBlendingMapRenderer;
291 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkRenderObjectCollection>> mChunkRenderObjects;
292 ::ll::TypedStorage<1, 1, bool> mCameraUnderWater;
293 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
294 ::ll::TypedStorage<1, 1, bool> mCameraUnderPowderSnow;
295 ::ll::TypedStorage<1, 1, bool> mCameraUnderLava;
296 ::ll::TypedStorage<1, 1, bool> mCameraInRain;
297 ::ll::TypedStorage<1, 1, bool> mShowSky;
298 ::ll::TypedStorage<1, 1, bool> mIsCameraInCaptureMode;
299 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
300 ::ll::TypedStorage<8, 16, ::OwnerPtr<::BlockSource>> mViewRegion;
301 ::ll::TypedStorage<8, 8, ::Dimension*> mDimension;
302 ::ll::TypedStorage<2, 2, short> mCloudHeight;
303 ::ll::TypedStorage<8, 8, ::LevelRenderer&> mLevelRenderer;
304 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelCullerBase>> mLevelCuller;
305 ::ll::TypedStorage<1, 1, ::LevelCullerType> mLastCullerType;
306 ::ll::TypedStorage<1, 1, bool> mForceCulling;
307 ::ll::TypedStorage<1, 1, bool> mRecullWhenNotBusy;
308 ::ll::TypedStorage<4, 4, int> mViewAreaSide;
309 ::ll::TypedStorage<2, 2, short> mViewAreaHeight;
310 ::ll::TypedStorage<1, 1, bool> mViewAreaChanged;
311 ::ll::TypedStorage<4, 4, float> mLastFogEnd;
312 ::ll::TypedStorage<4, 4, float> mLastSunAngle;
313 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraPos;
314 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraDir;
315 ::ll::TypedStorage<8, 8, ::ResourcePackManager&> mResourcePackManager;
316 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
317 ::ll::TypedStorage<8, 24, ::std::vector<::BlockActor*>> mTempBlockActorList;
318 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ChunkPos>> mPendingPermanentlyRenderedBlockActorRequests;
319 ::ll::TypedStorage<8, 16, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>> mPermanentlyRenderedBlockActors;
320 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererCameraProxy>> mProxy;
321 ::ll::TypedStorage<8, 8, double> mLastFrameTimeStart;
322 ::ll::TypedStorage<8, 488, ::HistoricalFrameTimes> mHistoricalFrameTimes;
323 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mChunkFaceSortTaskHandle;
324 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CameraAimAssistRenderer>> mCameraAimAssistRenderer;
329 LevelRendererCamera& operator=(LevelRendererCamera
const&);
330 LevelRendererCamera(LevelRendererCamera
const&);
331 LevelRendererCamera();
336 virtual ~LevelRendererCamera();
338 virtual void addCameraListenerToRenderChunkCoordinator();
340 virtual void onAppSuspended();
342 virtual void onAppResumed();
344 virtual void onDeviceLost();
346 virtual void onLowMemory();
348 virtual void initResources();
350 virtual void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
352 virtual void tickLevelRendererCamera();
354 virtual void tickRain();
356 virtual void updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
358 virtual void callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
360 virtual ::NameTagRenderObjectCollection extractNameTags(::ScreenContext& screenContext)
const;
362 virtual void callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
364 virtual ::CrackRenderObjectCollection extractCracks(::ScreenContext& screenContext)
const;
366 virtual void renderEntityEffects(::BaseActorRenderContext& renderContext);
368 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
370 virtual void setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
372 virtual bool getForceFog(::Actor
const& cameraActor)
const;
374 virtual void setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
376 virtual float getAmbientBrightness()
const;
378 virtual void recalculateRenderDistance(
float const renderDistanceScalar);
380 virtual void preRenderUpdate(
381 ::ScreenContext& screenContext,
382 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
386 ::BaseActorRenderContext& baseEntityRenderContext,
387 ::ViewRenderObject
const& renderObj,
388 ::IClientInstance& ci
391 virtual void postRenderUpdate();
393 virtual void notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version);
395 virtual void updateLevelCullerType(::LevelCullerType
const newLevelCullerType) = 0;
398 queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
400 virtual void _releaseRespectiveResources();
402 virtual ::Block
const* _getBlockForBlockEnity(::BlockActor
const& blockActor);
404 virtual void setupViewArea();
406 virtual ::FogDefinition::DistanceSettingType _getFogDistanceSettingType()
const;
408 virtual ::FogDefinition::DensitySettingType _getFogDensitySettingType()
const;
414 MCAPI LevelRendererCamera(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
416 MCAPI
void _addBiomeFogDefinitionToManager(::BlockPos
const& pos)
const;
418 MCAPI
void _applyAdjustmentsForAir(
419 ::FogDistanceSetting& setting,
420 ::ScreenContext& screenContext,
421 float skyIntensityOverride
424 MCAPI ::std::shared_ptr<::LevelCullerBase> _createCuller(
425 ::LevelCullerType type,
426 ::std::weak_ptr<::LevelRendererCamera> levelRendererCamera,
427 ::LevelBuilder& levelBuilder
430 MCAPI ::FogVolumetricCoefficientSetting
431 _getCurrentCoefficientFogSetting(::FogDefinition::CoefficientSettingType settingType)
const;
433 MCAPI ::FogVolumetricDensitySetting _getCurrentDensityFogSetting()
const;
435 MCAPI ::FogDistanceSetting _getCurrentFixedDistanceFogSetting(
float renderDistance)
const;
437 MCAPI ::FogTransitionSetting _getCurrentFixedTransitionFogSetting(
float renderDistance)
const;
439 MCAPI ::FogVolumetricHenyeyGreensteinGSetting
440 _getCurrentHenyeyGreensteinGFogSetting(::FogDefinition::HenyeyGreensteinGSettingType settingType)
const;
442 MCAPI
void _initCubemapTextures(::Dimension
const& dimension);
444 MCAPI
void _notifyPerspectiveCameraMoved(
445 ::SubChunkPos
const& pos,
446 ::Vec3
const& viewPos,
447 bool accurateSorting,
448 ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea
451 MCAPI
void _releaseResources();
454 _resortNearbyChunks(::Vec3
const& viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea);
456 MCAPI
bool _shouldRenderLeashedEntity(::Actor* actor, ::Vec3 cameraPos);
458 MCAPI
void _tryInsertBlockEntityIntoRenderQueues(
459 ::BlockActor* blockActor,
460 ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>
const& skipList
463 MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>& _viewAreaMutable();
465 MCAPI ::LevelRendererCamera::RainState calcRainState(::Vec3
const& rainPos)
const;
467 MCAPI
bool cullerIsVisible(::Vec3
const& point,
float radius)
const;
469 MCAPI
void determineUnderwaterStatus(::BlockSource& region);
471 MCAPI ::LevelRendererCamera::RainState doRainUpdate();
473 MCAPI
void doneQueuingChunks();
475 MCAPI ::BiomeBlendingMapRenderer& getBiomeBlendingMapRenderer()
const;
477 MCAPI ::Vec3
const& getCameraPos()
const;
479 MCAPI ::Vec3
const& getCameraTargetPos()
const;
481 MCAPI ::optional_ref<::TerrainMaterialVariationManager const> getCurrentVariationManager()
const;
483 MCAPI ::DimensionType getDimensionID()
const;
485 MCAPI ::mce::Color getFogClearColor();
487 MCAPI ::mce::Color
const& getFogColor()
const;
489 MCAPI
float getFogEndDistanceForRendering()
const;
491 MCAPI ::LevelRenderer
const& getLevelRenderer()
const;
493 MCAPI ::RenderChunkInstanced* getOrCreateRenderChunkInstancedAt(::SubChunkPos
const& rcp);
495 MCAPI ::LevelRendererCameraProxy* getProxy();
497 MCAPI ::RenderChunkInstanced* getRenderChunkInstancedAt(::SubChunkPos
const& rcp)
const;
499 MCAPI ::std::shared_ptr<::RenderChunkInstanced> getRenderChunkInstancedAtShared(::SubChunkPos
const& rcp)
const;
501 MCAPI uint64 getRenderChunkInstancedBaseMemoryUsed();
503 MCAPI uint64 getRenderChunkInstancedCount();
505 MCAPI uint64 getRenderChunkInstancedDifferentGeoCount();
507 MCAPI uint64 getRenderChunkInstancedEstimatedIndexMemoryUsed();
509 MCAPI
bool isAABBVisible(::AABB
const& bb,
bool)
const;
511 MCAPI
bool isUnderLava()
const;
513 MCAPI
bool isUnderWater()
const;
515 MCAPI
void onViewRadiusChanged(
bool resetAll);
517 MCAPI
void preDimensionChanged(::Player& player);
519 MCAPI
void queueChunk(
520 ::ChunkRenderObjectCollection& collection,
521 ::RenderChunkInstanced
const& renderChunkInstanced,
524 ::TerrainMaterialVariationManager
const& terrainVariationMgr,
525 ::optional_ref<::TerrainMaterialVariationManager const> fadeVariationMgr
528 MCAPI
void recaptureViewAreaDimensions();
530 MCAPI
void renderAtmosphere(
531 ::ScreenContext& screenContext,
532 ::ViewRenderObject
const& renderObj,
533 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData,
537 MCAPI
void renderCameraAimAssistHighlight(::ScreenContext& screenContext);
539 MCAPI
void renderChunkImmediateChanged(::SubChunkPos
const& rcp);
541 MCAPI
void renderChunkOccluders(::BaseActorRenderContext& renderContext)
const;
543 MCAPI
void renderChunkVisibilityChanged(::RenderChunkShared& renderChunkShared,
bool visibilityMatrixChanged);
545 MCAPI
void renderEditorCursor(::ScreenContext
const& screenContext);
547 MCAPI
void renderEndChaos(
548 ::ScreenContext& screenContext,
549 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData,
550 ::SkyRenderObject
const& skyData
553 MCAPI
void renderEntities(::BaseActorRenderContext& renderContext);
555 MCAPI
void renderGameplayMetadata(
556 ::ScreenContext& screenContext,
557 ::ViewRenderObject
const& renderObj,
559 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
562 MCAPI
void renderPlayerVision(::ScreenContext&)
const;
564 MCAPI
void renderSky(
565 ::ScreenContext& screenContext,
566 ::ViewRenderObject
const& renderObj,
567 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
570 MCAPI
void renderStructureWireframes(
571 ::BaseActorRenderContext& renderContext,
572 ::IClientInstance
const& clientInstance,
573 ::ViewRenderObject
const& renderObj
576 MCAPI
void renderSunAndMoon(
577 ::ScreenContext& screenContext,
578 ::ViewRenderData
const& renderData,
579 ::SkyRenderObject
const& skyData,
580 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
583 MCAPI
void renderVolumetricFog(::ScreenContext& screenContext, ::ViewRenderObject
const&);
585 MCAPI
void renderWaterHoles(::BaseActorRenderContext& renderContext)
const;
587 MCAPI
void resetChunkCullingData(::ChunkPos
const& cp);
589 MCFOLD
void setDimension(::Dimension* dimension,
bool bValidRegion,
bool resetChunks);
591 MCAPI
void setDirLightShadowRenderChunksPerfCounter(
int chunkCount);
593 MCAPI
void setFrustumCuller(::FrustumCuller
const& frustumCuller);
595 MCAPI
bool shouldCullThisFrame(uint64 lastNumRenderChunksVisibleFromCullingPoint);
597 MCAPI
void updateFarChunksDistance();
599 MCAPI
void updatePerChunkFaceSortState(::Vec3
const& viewPos, ::Vec3
const& viewDir,
bool isOrthoCamera);
605 MCAPI
static void checkAndReinitIfInvalidCameraAimAssistMesh(
606 ::CameraAimAssistRenderer& aimAssistRenderer,
607 ::std::weak_ptr<::mce::BufferResourceService> bufferResourceService
611 renderClouds(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj,
float levelRenderDistance);
613 MCAPI
static void renderShadows(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj);
616 renderStars(::ScreenContext& screenContext, ::ViewRenderData
const& renderData, ::SkyRenderObject
const& skyData);
622 MCAPI
void* $ctor(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
634 MCFOLD
void $addCameraListenerToRenderChunkCoordinator();
636 MCAPI
void $onAppSuspended();
638 MCAPI
void $onAppResumed();
640 MCAPI
void $onDeviceLost();
642 MCFOLD
void $onLowMemory();
644 MCFOLD
void $initResources();
646 MCFOLD
void $frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
648 MCAPI
void $tickLevelRendererCamera();
650 MCAPI
void $tickRain();
652 MCAPI
void $updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
654 MCFOLD
void $callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
656 MCAPI ::NameTagRenderObjectCollection $extractNameTags(::ScreenContext& screenContext)
const;
658 MCFOLD
void $callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
660 MCAPI ::CrackRenderObjectCollection $extractCracks(::ScreenContext& screenContext)
const;
662 MCFOLD
void $renderEntityEffects(::BaseActorRenderContext& renderContext);
664 MCAPI
void $renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
666 MCAPI
void $setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
668 MCFOLD
bool $getForceFog(::Actor
const& cameraActor)
const;
670 MCAPI
void $setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
672 MCAPI
float $getAmbientBrightness()
const;
674 MCAPI
void $recalculateRenderDistance(
float const renderDistanceScalar);
676 MCAPI
void $preRenderUpdate(
677 ::ScreenContext& screenContext,
678 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
682 ::BaseActorRenderContext& baseEntityRenderContext,
683 ::ViewRenderObject
const& renderObj,
684 ::IClientInstance& ci
687 MCFOLD
void $postRenderUpdate();
689 MCFOLD
void $notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version);
691 MCAPI
void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
693 MCFOLD
void $_releaseRespectiveResources();
695 MCAPI ::Block
const* $_getBlockForBlockEnity(::BlockActor
const& blockActor);
697 MCAPI
void $setupViewArea();
699 MCAPI ::FogDefinition::DistanceSettingType $_getFogDistanceSettingType()
const;
701 MCAPI ::FogDefinition::DensitySettingType $_getFogDensitySettingType()
const;
Definition BaseActorRenderContext.h:5
Definition BiomeBlendingMapRenderer.h:5
Definition BlockActor.h:30
Definition BlockSource.h:73
Definition CameraAimAssistRenderer.h:5
Definition ClientFrameUpdateContext.h:5
Definition Dimension.h:89
Definition IClientInstance.h:5
Definition IConstBlockSource.h:24
Definition LevelBuilder.h:5
Definition LevelCullerBase.h:5
Definition LevelRendererCameraProxy.h:5
Definition LevelRendererCamera.h:5
static MCAPI void ** $vftable()
Definition LevelRenderer.h:5
Definition LocalPlayer.h:5
Definition RenderChunkInstanced.h:5
Definition RenderChunkShared.h:5
Definition ResourcePackManager.h:35
Definition ScreenContext.h:5
Definition WeatherRenderer.h:5
Definition TextureGroup.h:7
Definition TexturePtr.h:7
Definition BaseSceneDirectionalLightRenderData.h:5
Definition ChunkRenderObjectCollection.h:5
Definition CrackRenderObjectCollection.h:5
Definition DimensionType.h:5
Definition FogTransitionSetting.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition LevelRendererCamera.h:23
Definition LevelRendererCamera.h:31
Definition LevelRendererCamera.h:27
Definition LevelRendererCamera.h:25
Definition LevelRendererCamera.h:21
Definition LevelRendererCamera.h:29
Definition OccluderFace.h:5
Definition SkyRenderObject.h:5
Definition ViewRenderData.h:5
Definition ViewRenderObject.h:5
Definition BufferResourceService.h:7