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ChunkRenderObjectCollection & | operator= (ChunkRenderObjectCollection const &) |
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| ChunkRenderObjectCollection (ChunkRenderObjectCollection const &) |
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MCAPI | ChunkRenderObjectCollection (::ChunkRenderObjectCollection &&other) |
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MCAPI | ChunkRenderObjectCollection (uint64 lastQueueSize, uint64(*const lastLayerQueueSizes)[24]) |
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MCAPI uint64 | addToChunkQueue (::std::variant< ::std::monostate, ::std::shared_ptr<::mce::IndexBufferContainer >, ::std::shared_ptr<::RenderChunkDirectIndexData > > const &chunkIndices, ::std::variant< ::std::monostate, ::std::shared_ptr<::mce::Mesh >, ::std::shared_ptr<::RenderChunkDirectVertexData > > const &chunkMesh, ::glm::ivec3 const &chunkPos, double timeDiff) |
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MCAPI void | addToTerrainLayerChunkQueue (int cloudSide, uint64 layerId, ::ChunkLayerRenderObject &&chunkLayerRenderObject) |
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MCAPI void | resetTerrainTextureList (::std::vector<::mce::ServerTexture > &&terrainTextures) |
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MCAPI void * | $ctor (::ChunkRenderObjectCollection &&other) |
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MCAPI void * | $ctor (uint64 lastQueueSize, uint64(*const lastLayerQueueSizes)[24]) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 24, ::std::vector<::mce::ServerTexture > > | mTextures |
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::ll::TypedStorage< 8, 24, ::std::vector<::ChunkRenderData > > | mChunkQueue |
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::ll::TypedStorage< 8, 1728, ::std::vector<::ChunkLayerRenderObject >[3][24]> | mTerrainLayerChunkQueue |
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::ll::TypedStorage< 4, 4, uint > | mMaximumChunkVertexCount |
The documentation for this struct was generated from the following files: