LeviLamina
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BaseGoalDefinition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BaseGoal
;
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class
EntityContext
;
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class
Mob
;
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// clang-format on
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class
BaseGoalDefinition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mPriority;
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::ll::TypedStorage<4, 4, int> mControlFlags;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BaseGoalDefinition
();
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virtual
bool
validateMobType(
::Mob
&)
const
;
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virtual
bool
validate(
::Mob
&)
const
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
initialize(
::EntityContext
&,
::BaseGoal
& goal)
const
;
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// NOLINTEND
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public
:
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// static variables
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// NOLINTBEGIN
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MCAPI static ::std::unordered_map<::std::string, int>
const
& mControlFlagMap();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$validateMobType(
::Mob
&)
const
;
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MCFOLD
bool
$validate(
::Mob
&)
const
;
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// NOLINTEND
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};
BaseGoalDefinition
Definition
BaseGoalDefinition.h:12
BaseGoal
Definition
BaseGoal.h:10
EntityContext
Definition
EntityContext.h:17
Mob
Definition
Mob.h:56
src
mc
world
actor
ai
goal
BaseGoalDefinition.h
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for LeviLamina by
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