LeviLamina
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SwamplandHut.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class LevelChunk;
14class Random;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mSpawnedWitch;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 2
28 virtual ::StructurePieceType getType() const /*override*/;
29
30 // vIndex: 12
31 virtual void addHardcodedSpawnAreas(::LevelChunk& chunk) const /*override*/;
32
33 // vIndex: 4
34 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
35
36 // vIndex: 5
37 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
38
39 // vIndex: 0
40 virtual ~SwamplandHut() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
46 MCAPI void
47 placeCauldron(::BlockSource& region, ::Random& random, int x, int y, int z, ::BoundingBox const& chunkBB);
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI ::StructurePieceType $getType() const;
54
55 MCAPI void $addHardcodedSpawnAreas(::LevelChunk& chunk) const;
56
57 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
58
59 MCAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition BlockSource.h:66
Definition BoundingBox.h:13
Definition LevelChunk.h:77
Definition Random.h:10
Definition ScatteredFeaturePiece.h:15
Definition SwamplandHut.h:17
static MCAPI void ** $vftable()