3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
34 virtual ::StructurePieceType getType()
const ;
37 virtual void addHardcodedSpawnAreas(
::LevelChunk& chunk)
const ;
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition LevelChunk.h:74
Definition ScatteredFeaturePiece.h:14
Definition SwamplandHut.h:17
MCAPI::StructurePieceType $getType() const
static MCAPI void ** $vftable()
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $addHardcodedSpawnAreas(::LevelChunk &chunk) const
MCAPI void placeCauldron(::BlockSource ®ion, ::Random &random, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI void $postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)