LeviLamina
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SwamplandHut.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class LevelChunk;
14class Random;
15// clang-format on
16
17class SwamplandHut : public ::ScatteredFeaturePiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mSpawnedWitch;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual void addHardcodedSpawnAreas(::LevelChunk& chunk) const /*override*/;
30
31 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
32
33 virtual void postProcessMobsAt(::BlockSource& region, ::Random&, ::BoundingBox const&) /*override*/;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI void
40 placeCauldron(::BlockSource& region, ::Random& random, int x, int y, int z, ::BoundingBox const& chunkBB);
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCAPI ::StructurePieceType $getType() const;
47
48 MCAPI void $addHardcodedSpawnAreas(::LevelChunk& chunk) const;
49
50 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
51
52 MCAPI void $postProcessMobsAt(::BlockSource& region, ::Random&, ::BoundingBox const&);
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
Definition BlockSource.h:73
Definition BoundingBox.h:13
Definition LevelChunk.h:87
Definition Random.h:10
Definition SwamplandHut.h:17
static MCAPI void ** $vftable()