LeviLamina
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SwamplandHut.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class LevelChunk;
14class Random;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 SwamplandHut& operator=(SwamplandHut const&);
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 2
34 virtual ::StructurePieceType getType() const /*override*/;
35
36 // vIndex: 12
37 virtual void addHardcodedSpawnAreas(::LevelChunk& chunk) const /*override*/;
38
39 // vIndex: 4
40 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
41
42 // vIndex: 5
43 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
44
45 // vIndex: 0
46 virtual ~SwamplandHut() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // member functions
51 // NOLINTBEGIN
52 MCNAPI void
53 placeCauldron(::BlockSource& region, ::Random& random, int x, int y, int z, ::BoundingBox const& chunkBB);
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCNAPI ::StructurePieceType $getType() const;
60
61 MCNAPI void $addHardcodedSpawnAreas(::LevelChunk& chunk) const;
62
63 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
64
65 MCNAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCNAPI static void** $vftable();
72 // NOLINTEND
73};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition LevelChunk.h:74
Definition Random.h:11
Definition ScatteredFeaturePiece.h:14
Definition SwamplandHut.h:17
MCAPI::StructurePieceType $getType() const
static MCAPI void ** $vftable()
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $addHardcodedSpawnAreas(::LevelChunk &chunk) const
MCAPI void placeCauldron(::BlockSource &region, ::Random &random, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI void $postProcessMobsAt(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
Definition Alias.h:14