LeviLamina
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SwamplandHut.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class LevelChunk;
14class Random;
15// clang-format on
16
17class SwamplandHut : public ::ScatteredFeaturePiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mSpawnedWitch;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual void addHardcodedSpawnAreas(::LevelChunk& chunk) const /*override*/;
30
31 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
32
33 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
34
35 virtual ~SwamplandHut() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI void
42 placeCauldron(::BlockSource& region, ::Random& random, int x, int y, int z, ::BoundingBox const& chunkBB);
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI ::StructurePieceType $getType() const;
49
50 MCAPI void $addHardcodedSpawnAreas(::LevelChunk& chunk) const;
51
52 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
53
54 MCAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
55
56
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
Definition BlockSource.h:68
Definition BoundingBox.h:13
Definition LevelChunk.h:79
Definition Random.h:10
Definition SwamplandHut.h:17
static MCAPI void ** $vftable()