LeviLamina
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SwamplandHut.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
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#include "mc/world/level/levelgen/structure/StructurePieceType.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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class
BoundingBox
;
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class
LevelChunk
;
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class
Random
;
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// clang-format on
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class
SwamplandHut
:
public
::ScatteredFeaturePiece {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mSpawnedWitch;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::StructurePieceType getType()
const
/*override*/
;
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virtual
void
addHardcodedSpawnAreas(
::LevelChunk
& chunk)
const
/*override*/
;
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virtual
bool
postProcess(
::BlockSource
& region,
::Random
& random,
::BoundingBox
const
& chunkBB)
/*override*/
;
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virtual
void
postProcessMobsAt(
::BlockSource
& region,
::Random
& random,
::BoundingBox
const
& chunkBB)
/*override*/
;
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virtual
~SwamplandHut
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
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placeCauldron(
::BlockSource
& region,
::Random
& random,
int
x,
int
y,
int
z,
::BoundingBox
const
& chunkBB);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::StructurePieceType $getType()
const
;
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MCAPI
void
$addHardcodedSpawnAreas(
::LevelChunk
& chunk)
const
;
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MCAPI
bool
$postProcess(
::BlockSource
& region,
::Random
& random,
::BoundingBox
const
& chunkBB);
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MCAPI
void
$postProcessMobsAt(
::BlockSource
& region,
::Random
& random,
::BoundingBox
const
& chunkBB);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
BlockSource
Definition
BlockSource.h:68
BoundingBox
Definition
BoundingBox.h:13
LevelChunk
Definition
LevelChunk.h:79
Random
Definition
Random.h:10
SwamplandHut
Definition
SwamplandHut.h:17
SwamplandHut::$vftable
static MCAPI void ** $vftable()
src
mc
world
level
levelgen
structure
SwamplandHut.h
Generated on
for LeviLamina by
1.16.1