LeviLamina
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PendingArea.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/platform/UUID.h"
8#include "mc/util/Bounds.h"
9#include "mc/world/level/ticking/TickingAreaLoadMode.h"
10
11// auto generated forward declare list
12// clang-format off
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 16, ::mce::UUID> mUID;
21 ::ll::TypedStorage<8, 32, ::std::string> mName;
22 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mEntityId;
23 ::ll::TypedStorage<4, 48, ::Bounds> mBounds;
24 ::ll::TypedStorage<4, 4, float> mMaxDistToPlayers;
25 ::ll::TypedStorage<1, 1, bool> mIsCircle;
26 ::ll::TypedStorage<1, 1, bool> mAlwaysActive;
27 ::ll::TypedStorage<1, 1, ::TickingAreaLoadMode> mLoadMode;
28 ::ll::TypedStorage<1, 1, bool> mCreated;
29 ::ll::TypedStorage<8, 16, ::std::optional<uint64>> mScope;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI ::TickingAreaDescription getDescription() const;
36 // NOLINTEND
37};
Definition PendingArea.h:16
Definition TickingAreaDescription.h:9