LeviLamina
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RenderDragonOffscreenStructureVolumeRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/controls/VisualTree.h"
7#include "mc/client/gui/controls/renderers/StructureVolumeRenderer.h"
8#include "mc/deps/core/checked_resource_service/ClientResourcePointer.h"
9
10// auto generated forward declare list
11// clang-format off
13class ScreenContext;
14class UIControl;
15class UIScene;
16namespace dragon { class ResolvedImageResource; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 704, ::StructureVolumeRenderer> mStructureVolumeRenderer;
24 ::ll::TypedStorage<8, 240, ::VisualTree> mVisualTree;
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::UIControl>> mUIControl;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::MinecraftUIRenderContext>> mRenderContext;
27 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::UIScene>> mUIScene;
28 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ScreenContext>> mScreenContext;
29 ::ll::TypedStorage<8, 24, ::mce::ClientResourcePointer<::dragon::ResolvedImageResource>> mTargetImage;
30 // NOLINTEND
31};
Definition MinecraftUIRenderContext.h:5
Definition RenderDragonOffscreenStructureVolumeRenderer.h:5
Definition ScreenContext.h:5
Definition UIControl.h:5
Definition UIScene.h:5
Definition ResolvedImageResource.h:7