3#include "mc/_HeaderOutputPredefine.h"
17 ::ll::TypedStorage<8, 8, ::ScreenContext&> mScreenContext;
18 ::ll::TypedStorage<8, 8, ::Tessellator&> mTessellator;
19 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraTargetPosition;
20 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraPosition;
21 ::ll::TypedStorage<4, 4, float const> mMinDistSquare;
22 ::ll::TypedStorage<8, 8, ::ParticleEngine const&> mParticleEngine;
23 ::ll::TypedStorage<4, 4, float const> a;
28 ParticleRenderContext& operator=(ParticleRenderContext
const&);
29 ParticleRenderContext(ParticleRenderContext
const&);
30 ParticleRenderContext();
Definition ParticleEngine.h:5
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition ParticleRenderContext.h:5