LeviLamina
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ParticleRenderContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class ScreenContext;
9class Tessellator;
10class Vec3;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::ScreenContext&> mScreenContext;
18 ::ll::TypedStorage<8, 8, ::Tessellator&> mTessellator;
19 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraTargetPosition;
20 ::ll::TypedStorage<8, 8, ::Vec3 const&> mCameraPosition;
21 ::ll::TypedStorage<4, 4, float const> mMinDistSquare;
22 ::ll::TypedStorage<8, 8, ::ParticleEngine const&> mParticleEngine;
23 ::ll::TypedStorage<4, 4, float const> a;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ParticleRenderContext& operator=(ParticleRenderContext const&);
29 ParticleRenderContext(ParticleRenderContext const&);
30 ParticleRenderContext();
31};
Definition ParticleEngine.h:5
Definition ScreenContext.h:5
Definition Tessellator.h:5
Definition Vec3.h:10
Definition ParticleRenderContext.h:5