LeviLamina
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StructureTemplateRegistrationContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class Experiments;
12class FeatureRegistry;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::StructureManager>> mManager;
22 ::ll::TypedStorage<8, 8, ::JigsawStructureElementRegistry&> mStructureRegistry;
23 ::ll::TypedStorage<8, 8, ::FeatureRegistry&> mFeatureRegistry;
24 ::ll::TypedStorage<8, 32, ::BaseGameVersion> mBaseGameVersion;
25 ::ll::TypedStorage<8, 8, ::Experiments const&> mExperiments;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
38
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(::StructureTemplateRegistrationContext const&);
46
47 MCAPI void* $ctor(::StructureTemplateRegistrationContext&&);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCAPI void $dtor();
54 // NOLINTEND
55};
Definition BaseGameVersion.h:13
Definition Experiments.h:14
Definition FeatureRegistry.h:18
Definition JigsawStructureElementRegistry.h:10
Definition StructureManager.h:40
Definition StructureTemplateRegistrationContext.h:17