LeviLamina
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StructureTemplateRegistrationContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/util/BaseGameVersion.h"
8
9// auto generated forward declare list
10// clang-format off
11class Experiments;
12class FeatureRegistry;
15// clang-format on
16
17struct StructureTemplateRegistrationContext {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::IStructureTemplateManager>> mManager;
22 ::ll::TypedStorage<8, 8, ::JigsawStructureElementRegistry&> mStructureRegistry;
23 ::ll::TypedStorage<8, 8, ::FeatureRegistry&> mFeatureRegistry;
24 ::ll::TypedStorage<8, 32, ::BaseGameVersion> mBaseGameVersion;
25 ::ll::TypedStorage<8, 8, ::Experiments const&> mExperiments;
26 // NOLINTEND
27
28public:
29 StructureTemplateRegistrationContext(
30 Bedrock::NotNullNonOwnerPtr<::IStructureTemplateManager> const& manager,
31 JigsawStructureElementRegistry& structureRegistry,
32 FeatureRegistry& featureRegistry,
33 BaseGameVersion baseGameVersion,
34 Experiments const& experiments
35 )
36 : mManager(manager),
37 mStructureRegistry(structureRegistry),
38 mFeatureRegistry(featureRegistry),
39 mBaseGameVersion(baseGameVersion),
40 mExperiments(experiments) {}
41
42public:
43 // prevent constructor by default
44 StructureTemplateRegistrationContext& operator=(StructureTemplateRegistrationContext const&);
45 StructureTemplateRegistrationContext();
46
47public:
48 // member functions
49 // NOLINTBEGIN
50 MCAPI StructureTemplateRegistrationContext(::StructureTemplateRegistrationContext&&);
51
52 MCAPI StructureTemplateRegistrationContext(::StructureTemplateRegistrationContext const&);
53
54 MCAPI ~StructureTemplateRegistrationContext();
55 // NOLINTEND
56
57public:
58 // constructor thunks
59 // NOLINTBEGIN
60 MCAPI void* $ctor(::StructureTemplateRegistrationContext&&);
61
62 MCAPI void* $ctor(::StructureTemplateRegistrationContext const&);
63 // NOLINTEND
64
65public:
66 // destructor thunk
67 // NOLINTBEGIN
68 MCAPI void $dtor();
69 // NOLINTEND
70};
Definition BaseGameVersion.h:8
Definition Experiments.h:14
Definition FeatureRegistry.h:18
Definition IStructureTemplateManager.h:16
Definition JigsawStructureElementRegistry.h:10