3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/MeshInstanceConstants.h"
7#include "mc/deps/renderer/ShaderColor.h"
18 ::ll::TypedStorage<8, 8, ::SkinnedMesh*> mSkinnedMesh;
19 ::ll::TypedStorage<1, 1, bool> mIsQuads;
20 ::ll::TypedStorage<8, 8, uint64> mNumVerts;
21 ::ll::TypedStorage<4, 20, ::ShaderColor> mCurrentShaderColor;
22 ::ll::TypedStorage<4, 20, ::ShaderColor> mCurrentShaderDarkColor;
23 ::ll::TypedStorage<4, 336, ::MeshInstanceConstants> mMeshInstanceConstants;
24 ::ll::TypedStorage<8, 24, ::std::vector<::glm::mat4x4>> mBoneMatrices;
Definition MeshRenderData.h:5
Definition SkinnedMesh.h:5