LeviLamina
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MeshRenderData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/MeshInstanceConstants.h"
7#include "mc/deps/renderer/ShaderColor.h"
8
9// auto generated forward declare list
10// clang-format off
11class SkinnedMesh;
12// clang-format on
13
14class MeshRenderData {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::SkinnedMesh*> mSkinnedMesh;
19 ::ll::TypedStorage<1, 1, bool> mIsQuads;
20 ::ll::TypedStorage<8, 8, uint64> mNumVerts;
21 ::ll::TypedStorage<4, 20, ::ShaderColor> mCurrentShaderColor;
22 ::ll::TypedStorage<4, 20, ::ShaderColor> mCurrentShaderDarkColor;
23 ::ll::TypedStorage<4, 336, ::MeshInstanceConstants> mMeshInstanceConstants;
24 ::ll::TypedStorage<8, 24, ::std::vector<::glm::mat4x4>> mBoneMatrices;
25 // NOLINTEND
26};
Definition MeshRenderData.h:5
Definition SkinnedMesh.h:5