LeviLamina
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SkinnedMesh Class Reference

Public Member Functions

SkinnedMeshoperator= (SkinnedMesh const &)
 SkinnedMesh (SkinnedMesh const &)
MCAPI void constructMesh (::ScreenContext &screenContext)
MCAPI void constructMesh (::BaseActorRenderContext &baseActorRenderContext, ::MaterialVariants const &defaultMaterialVariants)
MCAPI void draw (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::RenderController const *renderController, uint subRenderLayerIndex, ::MaterialVariants const &materialVariants, ::ClientPBRTextureData const &textureData, ::SortedMeshDrawList *sortedMeshDrawList, ::std::optional<::glm::mat4x4 > const &previousActorTransform, ::std::optional<::MERSUniformData > const &mersUniforms, ::ShadowContext shadowContext, bool isDitheringEnabled)
MCAPI::mce::Mesh const & getMesh () const
MCAPI::SkinnedMesh & operator= (::SkinnedMesh &&)
MCAPI void registerPart (::ModelPart &part, int groupIndex, int meshIndex)
MCAPI void setMesh (::mce::Mesh &&mesh)
MCAPI void * $ctor ()
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mShouldDrawThisFrame
::ll::TypedStorage< 8, 24, ::std::vector<::ModelPart * > > mSkinnedParts
::ll::TypedStorage< 8, 552, ::mce::MeshmSkinnedMeshQuads
::ll::TypedStorage< 8, 552, ::mce::MeshmSkinnedMeshTris
::ll::TypedStorage< 8, 24, ::std::vector<::glm::mat4x4 > > mBoneMatrices
::ll::TypedStorage< 8, 24, ::std::vector<::glm::mat4x4 > > mPreviousBoneMatrices
::ll::TypedStorage< 4, 24, ::std::pair<::glm::vec3, ::glm::vec3 > > mBounds
::ll::TypedStorage< 4, 4, int > mVertexCount
::ll::TypedStorage< 4, 4, int > mTotalVertices
::ll::TypedStorage< 1, 1, bool > mUseBones

The documentation for this class was generated from the following files: