LeviLamina
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DragonChargePlayerDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoalDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
15public:
16 // DragonChargePlayerDefinition inner types define
18
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, float> mContinueChargeThresholdTime;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 0
29 virtual ~DragonChargePlayerDefinition() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static void buildSchema(
36 ::std::string const& name,
38 root
39 );
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition DragonBaseGoalDefinition.h:14
Definition DragonChargePlayerDefinition.h:14
static MCAPI void ** $vftable()
Definition JsonSchemaObjectNode.h:8