LeviLamina
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DragonChargePlayerDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/json_utils/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoalDefinition.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace JsonUtil { class EmptyClass; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~DragonChargePlayerDefinition() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCAPI static void buildSchema(
38 ::std::string const& name,
40 root
41 );
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCAPI static void** $vftable();
54 // NOLINTEND
55};
Definition DragonBaseGoalDefinition.h:13
Definition DragonChargePlayerDefinition.h:14
Definition JsonSchemaObjectNode.h:8
Definition Alias.h:14