LeviLamina
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CreatureSpawnProbabilityBiomeComponentGlue.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/biome/glue/IBiomeComponentGlue.h"
7
8// auto generated forward declare list
9// clang-format off
10class Biome;
11class BiomeRegistry;
12namespace SharedTypes::v1_20_60 { struct IBiomeJsonComponent; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual bool
21 resolveAndValidate(::SharedTypes::v1_20_60::IBiomeJsonComponent const&, ::BiomeRegistry const&) /*override*/;
22
23 // vIndex: 2
24 virtual void applyToBiome(::Biome& biome, ::SharedTypes::v1_20_60::IBiomeJsonComponent const& component) const
25 /*override*/;
26
27 // vIndex: 0
28 virtual ~CreatureSpawnProbabilityBiomeComponentGlue() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCFOLD bool $resolveAndValidate(::SharedTypes::v1_20_60::IBiomeJsonComponent const&, ::BiomeRegistry const&);
41
42 MCAPI void $applyToBiome(::Biome& biome, ::SharedTypes::v1_20_60::IBiomeJsonComponent const& component) const;
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCAPI static void** $vftable();
49 // NOLINTEND
50};
Definition BiomeRegistry.h:30
Definition Biome.h:27
Definition CreatureSpawnProbabilityBiomeComponentGlue.h:15
Definition IBiomeComponentGlue.h:14
Definition IBiomeJsonComponent.h:7