3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StructurePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
34 virtual ::StructurePieceType getType()
const ;
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition BuriedTreasurePiece.h:17
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void _buryChest(::BlockSource ®ion, ::Random &random, ::BlockPos &blockPos) const
MCAPI::StructurePieceType $getType() const
static MCAPI void ** $vftable()
MCAPI bool _isCovered(::BlockSource const ®ion, ::BlockPos const &blockPos) const
Definition StructurePiece.h:18