3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/ShapeType.h"
21MCAPI
bool allowsNetherVegetation(::BlockType
const& block);
23MCAPI
bool canSee(::Actor
const& actor, ::BlockPos
const& pos, ::ShapeType obstructionType);
25MCAPI
float getLiquidBlockHeight(::Block
const& block, ::BlockPos
const& blockPos);
27MCAPI
float getParticleCountFromIntensity(
float intensity);
29MCAPI ::BlockPos getRandomPos(::IRandom& random, ::BlockPos pos, ::IntRange
const& xzRange, ::IntRange
const& yRange);
31MCAPI
bool isBeehiveBlock(::BlockType
const& block);
33MCAPI
bool isBeehiveInducingBlock(::Block
const& block);
35MCAPI
bool isDownwardFlowingLiquid(::Block
const& block);
37MCAPI
bool isFullFlowingLiquid(::Block
const& block);
39MCAPI
bool isLiquidSource(::Block
const& block);
41MCAPI
bool isWaterSource(::Block
const& block);
Definition BlockType.h:84