LeviLamina
Loading...
Searching...
No Matches
WeakEntityRef.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/deps/ecs/gamerefs_entity/GameRefsEntity.h"
5
6// auto generated inclusion list
7#include "mc/deps/game_refs/WeakRef.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
14class WeakEntityRef : public ::WeakRef<::EntityContext> {
15public:
16 WeakEntityRef(::WeakEntityRef&&) = default;
17 WeakEntityRef(::WeakEntityRef const&) = default;
18
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI explicit WeakEntityRef(::WeakRef<::EntityContext> entityRef);
23
24 MCFOLD ::WeakEntityRef& operator=(::WeakEntityRef&&);
25
26 MCAPI ~WeakEntityRef();
27 // NOLINTEND
28
29public:
30 // constructor thunks
31 // NOLINTBEGIN
32 MCAPI void* $ctor(::WeakRef<::EntityContext> entityRef);
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCFOLD void $dtor();
39 // NOLINTEND
40};
Definition EntityContext.h:16
Definition WeakEntityRef.h:14
Definition WeakRef.h:8