LeviLamina
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BreakBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 BreakBlockNode& operator=(BreakBlockNode const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
36
37 // vIndex: 2
38 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
39
40 // vIndex: 0
41 virtual ~BreakBlockNode() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI ::BehaviorStatus $tick(::Actor& owner);
54
55 MCAPI void $initializeFromDefinition(::Actor& owner);
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition BreakBlockNode.h:14
Definition Alias.h:14