LeviLamina
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BreakBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
21 ::ll::TypedStorage<4, 4, int> mNumTicksToBreak;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mStartingBlock;
23 ::ll::TypedStorage<4, 4, int> mNumTicksBreaking;
24 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 1
31 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
32
33 // vIndex: 2
34 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
35
36 // vIndex: 0
37 virtual ~BreakBlockNode() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI void $initializeFromDefinition(::Actor& owner);
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCNAPI static void** $vftable();
50 // NOLINTEND
51};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition Block.h:38
Definition BreakBlockNode.h:16
static MCAPI void ** $vftable()