LeviLamina
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BreakBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
21 ::ll::TypedStorage<4, 4, int> mNumTicksToBreak;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mStartingBlock;
23 ::ll::TypedStorage<4, 4, int> mNumTicksBreaking;
24 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
31
32 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
33
34 virtual ~BreakBlockNode() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $initializeFromDefinition(::Actor& owner);
41
42#ifdef LL_PLAT_C
43 MCAPI ::BehaviorStatus $tick(::Actor& owner);
44#endif
45
46
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition Block.h:43
Definition BreakBlockNode.h:16
static MCAPI void ** $vftable()