LeviLamina
Loading...
Searching...
No Matches
BreakBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 BreakBlockNode& operator=(BreakBlockNode const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
36
37 // vIndex: 2
38 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
39
40 // vIndex: 0
41 virtual ~BreakBlockNode() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
48
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCNAPI static void** $vftable();
56 // NOLINTEND
57};
Definition Actor.h:103
Definition BehaviorNode.h:13
Definition BreakBlockNode.h:14
static MCAPI void ** $vftable()
MCAPI::BehaviorStatus $tick(::Actor &owner)
MCAPI void $initializeFromDefinition(::Actor &owner)
Definition Alias.h:14