LeviLamina
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CheckAreaForLightingResults.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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// clang-format on
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namespace
GameLightingChecker {
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struct
CheckAreaForLightingResults
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mErrorList;
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::ll::TypedStorage<8, 8, uint64> mNumBlocksChecked;
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::ll::TypedStorage<1, 1, bool> mSuccess;
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// NOLINTEND
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};
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}
// namespace GameLightingChecker
BlockPos
Definition
BlockPos.h:19
GameLightingChecker::CheckAreaForLightingResults
Definition
CheckAreaForLightingResults.h:12
src
mc
world
level
chunk
game_lighting_checker
CheckAreaForLightingResults.h
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for LeviLamina by
1.16.1