26    ::ll::TypedStorage<8, 8, ::Mob&>                                 mMob;
 
   27    ::ll::TypedStorage<1, 1, bool>                                   mIgnoreVisibility;
 
   28    ::ll::TypedStorage<8, 32, ::std::string>                         mAvoidIdentifier;
 
   29    ::ll::TypedStorage<4, 4, int>                                    mAvoidTargetPositionXZDistance;
 
   30    ::ll::TypedStorage<4, 4, int>                                    mAvoidTargetPositionYDistance;
 
   31    ::ll::TypedStorage<4, 4, float>                                  mMaximumDistance;
 
   32    ::ll::TypedStorage<4, 4, float>                                  mMaximumFlee;
 
   33    ::ll::TypedStorage<4, 4, float>                                  mProbabilityPerStrength;
 
   34    ::ll::TypedStorage<4, 4, float>                                  mRiverSpeedModifier;
 
   35    ::ll::TypedStorage<4, 4, float>                                  mSprintDistanceSquared;
 
   36    ::ll::TypedStorage<4, 4, float>                                  mSprintSpeedModifier;
 
   37    ::ll::TypedStorage<4, 4, float>                                  mWalkSpeedModifier;
 
   38    ::ll::TypedStorage<1, 1, bool>                                   mRemoveTarget;
 
   39    ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger>             mOnEscapeTrigger;
 
   40    ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
 
   41    ::ll::TypedStorage<4, 8, ::FloatRange>                           mSoundIntervalRange;
 
   42    ::ll::TypedStorage<8, 24, ::WeakEntityRef>                       mToAvoid;
 
   43    ::ll::TypedStorage<4, 12, ::Vec3>                                mPosition;
 
   44    ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>>              mPath;
 
   45    ::ll::TypedStorage<8, 8, ::Tick>                                 mNextSoundEventTick;
 
   46    ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>>        mAvoidMobs;
 
   59    virtual bool canUse() ;
 
   62    virtual bool canContinueToUse() ;
 
   65    virtual void start() ;
 
   74    virtual void appendDebugInfo(::std::string& str) 
const ;
 
   83    MCAPI 
bool canFindAvoidPath(
::Actor* actor);
 
   85    MCAPI ::Actor* findNearestEntityToAvoid(
float dist);
 
   99    MCAPI 
bool $canContinueToUse();
 
  107    MCAPI 
void $appendDebugInfo(::std::string& str) 
const;