LeviLamina
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AvoidMobTypeGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/ecs/WeakEntityRef.h"
8#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
9#include "mc/util/FloatRange.h"
10#include "mc/world/actor/ActorDefinitionTrigger.h"
11#include "mc/world/actor/ai/goal/Goal.h"
12#include "mc/world/level/Tick.h"
13
14// auto generated forward declare list
15// clang-format off
16class Actor;
17class Mob;
18class Path;
19struct MobDescriptor;
20// clang-format on
21
22class AvoidMobTypeGoal : public ::Goal {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
27 ::ll::TypedStorage<1, 1, bool> mIgnoreVisibility;
28 ::ll::TypedStorage<8, 32, ::std::string> mAvoidIdentifier;
29 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionXZDistance;
30 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionYDistance;
31 ::ll::TypedStorage<4, 4, float> mMaximumDistance;
32 ::ll::TypedStorage<4, 4, float> mMaximumFlee;
33 ::ll::TypedStorage<4, 4, float> mProbabilityPerStrength;
34 ::ll::TypedStorage<4, 4, float> mRiverSpeedModifier;
35 ::ll::TypedStorage<4, 4, float> mSprintDistanceSquared;
36 ::ll::TypedStorage<4, 4, float> mSprintSpeedModifier;
37 ::ll::TypedStorage<4, 4, float> mWalkSpeedModifier;
38 ::ll::TypedStorage<1, 1, bool> mRemoveTarget;
39 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEscapeTrigger;
40 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
41 ::ll::TypedStorage<4, 8, ::FloatRange> mSoundIntervalRange;
42 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mToAvoid;
43 ::ll::TypedStorage<4, 12, ::Vec3> mPosition;
44 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mPath;
45 ::ll::TypedStorage<8, 8, ::Tick> mNextSoundEventTick;
46 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mAvoidMobs;
47 // NOLINTEND
48
49public:
50 // prevent constructor by default
51 AvoidMobTypeGoal& operator=(AvoidMobTypeGoal const&);
54
55public:
56 // virtual functions
57 // NOLINTBEGIN
58 // vIndex: 1
59 virtual bool canUse() /*override*/;
60
61 // vIndex: 2
62 virtual bool canContinueToUse() /*override*/;
63
64 // vIndex: 4
65 virtual void start() /*override*/;
66
67 // vIndex: 5
68 virtual void stop() /*override*/;
69
70 // vIndex: 6
71 virtual void tick() /*override*/;
72
73 // vIndex: 7
74 virtual void appendDebugInfo(::std::string& str) const /*override*/;
75
76 // vIndex: 0
77 virtual ~AvoidMobTypeGoal() /*override*/;
78 // NOLINTEND
79
80public:
81 // member functions
82 // NOLINTBEGIN
83 MCNAPI bool canFindAvoidPath(::Actor* actor);
84
85 MCNAPI bool canFindAvoidPos(::Actor& entity);
86
87 MCNAPI ::Actor* findNearestEntityToAvoid(float dist);
88 // NOLINTEND
89
90public:
91 // destructor thunk
92 // NOLINTBEGIN
93 MCNAPI void $dtor();
94 // NOLINTEND
95
96public:
97 // virtual function thunks
98 // NOLINTBEGIN
99 MCNAPI bool $canUse();
100
101 MCNAPI bool $canContinueToUse();
102
103 MCNAPI void $start();
104
105 MCNAPI void $stop();
106
107 MCNAPI void $tick();
108
109 MCNAPI void $appendDebugInfo(::std::string& str) const;
110 // NOLINTEND
111
112public:
113 // vftables
114 // NOLINTBEGIN
115 MCNAPI static void** $vftable();
116 // NOLINTEND
117};
Definition Actor.h:103
Definition AvoidMobTypeGoal.h:22
MCAPI bool canFindAvoidPos(::Actor &entity)
MCAPI bool $canContinueToUse()
MCAPI void $stop()
static MCAPI void ** $vftable()
MCAPI bool canFindAvoidPath(::Actor *actor)
MCAPI bool $canUse()
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI void $tick()
MCAPI void $dtor()
MCAPI::Actor * findNearestEntityToAvoid(float dist)
MCAPI void $start()
Definition Goal.h:14
Definition Mob.h:47
Definition Path.h:16
Definition MobDescriptor.h:5