LeviLamina
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AvoidMobTypeGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ai/goal/Goal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class Mob;
14class Path;
15class Vec3;
16class WeakEntityRef;
17struct FloatRange;
18struct MobDescriptor;
19struct Tick;
20// clang-format on
21
22class AvoidMobTypeGoal : public ::Goal {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
27 ::ll::TypedStorage<1, 1, bool> mIgnoreVisibility;
28 ::ll::TypedStorage<8, 32, ::std::string> mAvoidIdentifier;
29 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionXZDistance;
30 ::ll::TypedStorage<4, 4, int> mAvoidTargetPositionYDistance;
31 ::ll::TypedStorage<4, 4, float> mMaximumDistance;
32 ::ll::TypedStorage<4, 4, float> mMaximumFlee;
33 ::ll::TypedStorage<4, 4, float> mProbabilityPerStrength;
34 ::ll::TypedStorage<4, 4, float> mRiverSpeedModifier;
35 ::ll::TypedStorage<4, 4, float> mSprintDistanceSquared;
36 ::ll::TypedStorage<4, 4, float> mSprintSpeedModifier;
37 ::ll::TypedStorage<4, 4, float> mWalkSpeedModifier;
38 ::ll::TypedStorage<1, 1, bool> mRemoveTarget;
39 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEscapeTrigger;
40 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
41 ::ll::TypedStorage<4, 8, ::FloatRange> mSoundIntervalRange;
42 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mToAvoid;
43 ::ll::TypedStorage<4, 12, ::Vec3> mPosition;
44 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mPath;
45 ::ll::TypedStorage<8, 8, ::Tick> mNextSoundEventTick;
46 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mAvoidMobs;
47 // NOLINTEND
48
49public:
50 // virtual functions
51 // NOLINTBEGIN
52 // vIndex: 1
53 virtual bool canUse() /*override*/;
54
55 // vIndex: 2
56 virtual bool canContinueToUse() /*override*/;
57
58 // vIndex: 4
59 virtual void start() /*override*/;
60
61 // vIndex: 5
62 virtual void stop() /*override*/;
63
64 // vIndex: 6
65 virtual void tick() /*override*/;
66
67 // vIndex: 7
68 virtual void appendDebugInfo(::std::string& str) const /*override*/;
69
70 // vIndex: 0
71 virtual ~AvoidMobTypeGoal() /*override*/;
72 // NOLINTEND
73
74public:
75 // member functions
76 // NOLINTBEGIN
77 MCAPI bool canFindAvoidPath(::Actor* actor);
78
79 MCAPI bool canFindAvoidPos(::Actor& entity);
80
81 MCAPI ::Actor* findNearestEntityToAvoid(float dist);
82 // NOLINTEND
83
84public:
85 // destructor thunk
86 // NOLINTBEGIN
87 MCAPI void $dtor();
88 // NOLINTEND
89
90public:
91 // virtual function thunks
92 // NOLINTBEGIN
93 MCAPI bool $canUse();
94
95 MCAPI bool $canContinueToUse();
96
97 MCAPI void $start();
98
99 MCAPI void $stop();
100
101 MCAPI void $tick();
102
103 MCAPI void $appendDebugInfo(::std::string& str) const;
104 // NOLINTEND
105
106public:
107 // vftables
108 // NOLINTBEGIN
109 MCAPI static void** $vftable();
110 // NOLINTEND
111};
Definition ActorDefinitionTrigger.h:5
Definition Actor.h:104
Definition AvoidMobTypeGoal.h:22
Definition Goal.h:14
Definition Mob.h:47
Definition Path.h:16
Definition Vec3.h:10
Definition WeakEntityRef.h:14
Definition FloatRange.h:11
Definition MobDescriptor.h:5
Definition Tick.h:5