3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/DividedPos2d.h"
7#include "mc/world/level/levelgen/synth/MultiOctaveNoiseImpl.h"
8#include "mc/world/level/levelgen/synth/NormalNoiseImpl.h"
9#include "mc/world/level/levelgen/v1/ChunkLocalNoiseCache.h"
52 MCNAPI ::ChunkLocalNoiseCache::CacheEntry
Definition DividedPos2d.h:7
Definition MultiOctaveNoiseImpl.h:6
Definition NormalNoiseImpl.h:6
Definition _HeaderOutputPredefine.h:188
Definition XoroshiroPositionalRandomFactory.h:16
Definition OverworldNoises3d.h:18
MCAPI OverworldNoises3d(::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > temperatureNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > humidityNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > continentalnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > erosionNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > weirdnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > offsetNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > jaggedNoise)
MCAPI void * $ctor(::OverworldNoises3d const &)
MCAPI::ChunkLocalNoiseCache::CacheEntry computeNoiseValues(::DividedPos2d< 4 > const &worldQuartPos) const
static MCAPI ::OverworldNoises3d make(::XoroshiroPositionalRandomFactory const &randomFactory)
MCAPI ~OverworldNoises3d()
MCAPI OverworldNoises3d(::OverworldNoises3d const &)
MCAPI ::std::pair< float, float > computeErosionAndDepth(::BlockPos position) const
MCAPI::ChunkLocalNoiseCache::CacheEntry _computeBaseValueSetForCacheEntry(::DividedPos2d< 4 > const &worldQuartPos) const
MCAPI::TargetPoint sample(::BlockPos position) const
MCAPI void * $ctor(::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > temperatureNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > humidityNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > continentalnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > erosionNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > weirdnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > offsetNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > jaggedNoise)
Definition TargetPoint.h:5