18struct OverworldNoises3d {
22 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
24 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
26 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
27 mContinentalnessNoise;
28 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
30 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
32 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
34 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
36 ::ll::TypedStorage<8, 512, ::TerrainShaper const> mTerrainShaper;
41 OverworldNoises3d& operator=(OverworldNoises3d
const&);
47 MCAPI OverworldNoises3d(::OverworldNoises3d&&);
49 MCAPI OverworldNoises3d(::OverworldNoises3d
const&);
51 MCAPI OverworldNoises3d(
61 MCAPI ::TargetPoint sample(
::BlockPos position)
const;
65 MCAPI ~OverworldNoises3d();
77 MCFOLD
void* $ctor(::OverworldNoises3d&&);
79 MCFOLD
void* $ctor(::OverworldNoises3d
const&);
Definition ChunkLocalNoiseCache.h:16