20struct OverworldNoises3d {
24 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
26 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
28 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
29 mContinentalnessNoise;
30 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
32 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
34 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
36 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>>
const>
38 ::ll::TypedStorage<8, 512, ::TerrainShaper const> mTerrainShaper;
45 OverworldNoises3d& operator=(OverworldNoises3d
const&);
46 OverworldNoises3d(OverworldNoises3d
const&);
54 MCAPI OverworldNoises3d(::OverworldNoises3d&&);
57 MCAPI ::ChunkLocalNoiseCache::CacheEntry
60 MCAPI ::ChunkLocalNoiseCache::CacheEntry computeNoiseValues(
::DividedPos2d<4> const& worldQuartPos)
const;
62 MCAPI ::TerrainInfo computeOffsetAndFactor(
::DividedPos2d<4> const& worldQuartPos)
const;
64 MCAPI ::TargetPoint sample(
::BlockPos position)
const;
66 MCAPI ~OverworldNoises3d();
79 MCAPI
void* $ctor(::OverworldNoises3d&&);