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OverworldNoises3d & | operator= (OverworldNoises3d const &) |
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MCAPI | OverworldNoises3d (::OverworldNoises3d const &) |
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MCAPI | OverworldNoises3d (::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > temperatureNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > humidityNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > continentalnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > erosionNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > weirdnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > offsetNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > jaggedNoise) |
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MCAPI::ChunkLocalNoiseCache::CacheEntry | _computeBaseValueSetForCacheEntry (::DividedPos2d< 4 > const &worldQuartPos) const |
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MCAPI ::std::pair< float, float > | computeErosionAndDepth (::BlockPos position) const |
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MCAPI::ChunkLocalNoiseCache::CacheEntry | computeNoiseValues (::DividedPos2d< 4 > const &worldQuartPos) const |
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MCAPI::TargetPoint | sample (::BlockPos position) const |
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MCAPI void * | $ctor (::OverworldNoises3d const &) |
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MCAPI void * | $ctor (::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > temperatureNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > humidityNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > continentalnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > erosionNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > weirdnessNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > offsetNoise, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > jaggedNoise) |
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MCAPI void | $dtor () |
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