LeviLamina
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ComponentAccessParticleEmitter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/particlesystem/particle/ParticleEmitter.h"
7#include "mc/deps/core/utility/buffer_span.h"
8#include "mc/world/phys/AABB.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockPos;
13class HashedString;
14class Matrix;
15class Vec3;
16struct BrightnessPair;
17namespace ParticleSystem { struct CommonParticle; }
18namespace mce { class Color; }
19// clang-format on
20
21namespace ParticleSystem {
22
23class ComponentAccessParticleEmitter : public ::ParticleSystem::ParticleEmitter {
24public:
25 // ComponentAccessParticleEmitter inner types declare
26 // clang-format off
27 struct CollisionHelper;
28 // clang-format on
29
30 // ComponentAccessParticleEmitter inner types define
31 struct CollisionHelper {
32 public:
33 // member variables
34 // NOLINTBEGIN
35 ::ll::TypedStorage<4, 24, ::AABB> mHitShape;
36 ::ll::TypedStorage<4, 4, float> mHitAlpha;
37 ::ll::TypedStorage<1, 1, uchar> mHitAxis;
38 // NOLINTEND
39 };
40
41public:
42 // member variables
43 // NOLINTBEGIN
44 ::ll::TypedStorage<4, 4, float> mEmissionAccumulator;
45 ::ll::TypedStorage<4, 4, float> mCurrentEmitRate;
46 // NOLINTEND
47
48public:
49 // virtual functions
50 // NOLINTBEGIN
51 virtual ::Vec3 const& getPosition() const = 0;
52
53 virtual ::Matrix const& getTransform() const = 0;
54
55 virtual ::Vec3 const& getWorldPosition() const = 0;
56
57 virtual ::Vec3 const& getWorldVelocity() const = 0;
58
59 virtual void setMaxNumParticles(uint64 num) = 0;
60
61 virtual uint64 getMaxNumParticles() const = 0;
62
63 virtual uint64 getNumParticles() const = 0;
64
65 virtual uint64 getNumParticlesEmitted() const = 0;
66
67 virtual void setActorFrameOfReference(bool useActorPosition, bool useActorRotation, bool useEmitterVelocity) = 0;
68
69 virtual void setEmitRate(float emitRate);
70
71 virtual float getEmitRate() const;
72
73 virtual void setEmissionDuration(float activeTime) = 0;
74
75 virtual float& getEmissionAccumulator();
76
77 virtual void setSleepDuration(float sleepTime) = 0;
78
79 virtual void setFacing(::HashedString const& facing) = 0;
80
81 virtual bool blockListInitialized() = 0;
82
83 virtual void initializeBlockList(::buffer_span<::std::string> blockList) = 0;
84
85 virtual bool blockAtPositionIsInList(::BlockPos const& blockPos) = 0;
86
87 virtual ::BrightnessPair getBrightnessPairAtBlock(::BlockPos const& blockPosition) const = 0;
88
89 virtual ::std::pair<::BrightnessPair, ::BlockPos>
90 getBrightestNeighbor(::BlockPos const& blockPosition, ::ParticleSystem::CommonParticle const& particle) const = 0;
91
92 virtual bool getVisibilityAtBlock(::BlockPos const& blockPosition) const = 0;
93
94 virtual ::mce::Color getGameplayLightForParticle(::ParticleSystem::CommonParticle const& particle) const = 0;
95
96 virtual ::BrightnessPair getBrightnessPairForParticle(::ParticleSystem::CommonParticle const& particle) const = 0;
97
98 virtual ::std::vector<::AABB> const& getCollisionShapesForBlockPosition(::BlockPos const& blockPosition) = 0;
99
100 virtual ::std::vector<::AABB>& getCollisionAabbList() = 0;
101
102 virtual ::std::vector<::ParticleSystem::ComponentAccessParticleEmitter::CollisionHelper>&
103 getCollisionSweepList() = 0;
104
105 virtual void fireEvent(::HashedString const& eventName, ::Vec3 const& position, ::Vec3 const& velocity) = 0;
106
107 virtual void fireEvent(::HashedString const& eventName, ::Matrix const& transform, ::Vec3 const& velocity) = 0;
108
109 virtual bool getUseActorPosition() const = 0;
110
111 virtual bool getUseActorRotation() const = 0;
112
113 virtual void getParticleWorldPositionAndVelocity(
114 ::ParticleSystem::CommonParticle& particle,
115 ::Vec3& particleWorldPosition,
116 ::Vec3& particleWorldVelocity
117 ) = 0;
118
119 virtual bool getAreParticlesFromActorButWorldRelative() const = 0;
120
121 virtual ~ComponentAccessParticleEmitter() /*override*/;
122 // NOLINTEND
123
124public:
125 // destructor thunk
126 // NOLINTBEGIN
127 MCAPI void $dtor();
128 // NOLINTEND
129
130public:
131 // virtual function thunks
132 // NOLINTBEGIN
133 MCAPI void $setEmitRate(float emitRate);
134
135 MCFOLD float $getEmitRate() const;
136
137 MCFOLD float& $getEmissionAccumulator();
138 // NOLINTEND
139};
140
141} // namespace ParticleSystem
Definition BlockPos.h:19
Definition HashedString.h:5
Definition Matrix.h:10
Definition ComponentAccessParticleEmitter.h:7
Definition Vec3.h:10
Definition Color.h:13
Definition BrightnessPair.h:8
Definition CommonParticle.h:7
Definition ComponentAccessParticleEmitter.h:15