LeviLamina
Loading...
Searching...
No Matches
OreUI::PlayerRespawnFacet Class Reference
Inheritance diagram for OreUI::PlayerRespawnFacet:

Public Member Functions

PlayerRespawnFacet & operator= (PlayerRespawnFacet const &)
 PlayerRespawnFacet (PlayerRespawnFacet const &)
virtual bool update ()
MCAPI PlayerRespawnFacet (::LocalPlayerChangedConnector const &localPlayerChangedConnector, ::PacketSender &packetSender)
MCAPI void _respawn ()
MCAPI void * $ctor (::LocalPlayerChangedConnector const &localPlayerChangedConnector, ::PacketSender &packetSender)
MCAPI bool $update ()

Static Public Member Functions

static MCAPI ::std::add_lvalue_reference_t< char const[]> NAME ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::PacketSender & > mPacketSender
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmLocalPlayerSubscription
::ll::TypedStorage< 8, 8, ::LocalPlayer const * > mLocalPlayer
::ll::TypedStorage< 1, 1, bool > mIsAlive
::ll::TypedStorage< 1, 1, bool > mIsDirty

Member Function Documentation

◆ $vftable()

MCAPI void ** OreUI::PlayerRespawnFacet::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: