LeviLamina
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RandomizableBlockActorFillingContainer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/inventory/FillingContainer.h"
7#include "mc/world/level/block/actor/RandomizableBlockActorContainerBase.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class Player;
13class Vec3;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~RandomizableBlockActorFillingContainer() /*override*/;
22
23 // vIndex: 34
24 virtual void setContainerChanged(int slot) /*override*/;
25
26 // vIndex: 22
27 virtual void startOpen(::Player& player) /*override*/;
28
29 // vIndex: 18
30 virtual void dropSlotContent(::BlockSource& region, ::Vec3 const& pos, bool randomizeDrop, int slot) /*override*/;
31
32 // vIndex: 19
33 virtual void dropContents(::BlockSource& region, ::Vec3 const& pos, bool randomizeDrop) /*override*/;
34
35 // vIndex: 14
36 virtual void onRemoved(::BlockSource&) /*override*/;
37
38 // vIndex: 41
39 virtual void initializeContainerContents(::BlockSource& region) /*override*/;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCNAPI void $dtor();
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCNAPI void $setContainerChanged(int slot);
52
53 MCNAPI void $startOpen(::Player& player);
54
55 MCNAPI void $dropSlotContent(::BlockSource& region, ::Vec3 const& pos, bool randomizeDrop, int slot);
56
57 MCNAPI void $dropContents(::BlockSource& region, ::Vec3 const& pos, bool randomizeDrop);
58
60
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftableForFillingContainer();
68
70 // NOLINTEND
71};
Definition BlockSource.h:67
Definition FillingContainer.h:16
Definition Player.h:119
Definition RandomizableBlockActorContainerBase.h:21
Definition RandomizableBlockActorFillingContainer.h:16
MCAPI void $onRemoved(::BlockSource &)
MCAPI void $dropSlotContent(::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void $startOpen(::Player &player)
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase()
MCAPI void $initializeContainerContents(::BlockSource &region)
MCAPI void $dropContents(::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCAPI void $setContainerChanged(int slot)
static MCAPI void ** $vftableForFillingContainer()
Definition Vec3.h:10