3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/inventory/FillingContainer.h"
7#include "mc/world/level/block/actor/RandomizableBlockActorContainerBase.h"
24 virtual void setContainerChanged(
int slot) ;
27 virtual void startOpen(
::Player& player) ;
30 virtual void dropSlotContent(
::BlockSource& region,
::Vec3 const& pos,
bool randomizeDrop,
int slot) ;
39 virtual void initializeContainerContents(
::BlockSource& region) ;
Definition BlockSource.h:67
Definition FillingContainer.h:16
Definition RandomizableBlockActorContainerBase.h:21
Definition RandomizableBlockActorFillingContainer.h:16
MCAPI void $onRemoved(::BlockSource &)
MCAPI void $dropSlotContent(::BlockSource ®ion, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void $startOpen(::Player &player)
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase()
MCAPI void $initializeContainerContents(::BlockSource ®ion)
MCAPI void $dropContents(::BlockSource ®ion, ::Vec3 const &pos, bool randomizeDrop)
MCAPI void $setContainerChanged(int slot)
static MCAPI void ** $vftableForFillingContainer()